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Post by tharindu on Apr 23, 2017 16:19:41 GMT
This is awesome. Well done and good luck
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Post by hamzah on Apr 27, 2017 5:49:47 GMT
I am so happy for you guys. This shows the amount of hardwork you are putting. All the best for your future endeavors.
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Post by A Random indie dev on May 12, 2017 5:54:04 GMT
looks good. are you guys the 3dFoin team?
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Post by pigame on May 20, 2017 8:29:42 GMT
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Post by pigame on May 20, 2017 8:37:57 GMT
Hi guys, we're now on Steam, if you have some free time please help us with the vote :D thank you so much! steamcommunity.com/sharedfiles/filedetails/?id=927199058This is awesome. Well done and good luck I am so happy for you guys. This shows the amount of hardwork you are putting. All the best for your future endeavors. That's so awesome of you Tharindu and Hamzah, thank you so much for the compliments and support :D looks good. are you guys the 3dFoin team? We have a guy from 3dfoin joined in ^^
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Post by uberwiggett on May 20, 2017 13:34:28 GMT
we're so busy with the marketing stuffs (which we totally suck at XD) Correct! Sorry to say it but I had a few gripes with the kickstarter advert on the greenlight page, mainly the whole thing of "it's not a this, it's all of them" approach. It's a little too meta and gives off a hint of arrogance. The rest of the presentation is nice, your game looks polished and the story at the start about the pearl looks pretty fleshed out for an indy game. The editing looks quite nice, and I really like the effect you've added in game to the blocks when you move the lever down, that's a really nice touch gamedev wise. The pacing was annoying though, each shot had a really luscious scene but some of them went so quick that I found my eyes drawn to random places and as soon as I get to look at them it's switched to a new part of the screen and in the end I have forgotten what I was looking at. Showing off your game mechanics was also good, the explanation although superly enthusiastic (which was a bit grating) was really good, it showcased a fair bit of what can be done, and for me, knowing the template, I felt you guys have done a great job expanding on it to create what you have. I liked the concept of time manipulation as it plays in your game. I've seen it before in P-of-P and the other iconic uses, but yours seems to be more about rejigging yourself for combat scenes and out of the box thinking for levels. Which is to say, it's not just about a mulligan or use it at the same spot each time you play, I really like the looseness of it. Again though, I just felt a little off put by the vibe of the video advert, I don't want to give explicit instruction on how to redo it as it's a fairly subjective viewpoint. I've voted for it on steam and look forward to grabbing a copy when it comes out.
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Post by jrackley on May 20, 2017 17:13:34 GMT
We just voted, nice work on the game!
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Post by pigame on May 22, 2017 8:27:12 GMT
we're so busy with the marketing stuffs (which we totally suck at XD) Correct! Sorry to say it but I had a few gripes with the kickstarter advert on the greenlight page, mainly the whole thing of "it's not a this, it's all of them" approach. It's a little too meta and gives off a hint of arrogance. The rest of the presentation is nice, your game looks polished and the story at the start about the pearl looks pretty fleshed out for an indy game. The editing looks quite nice, and I really like the effect you've added in game to the blocks when you move the lever down, that's a really nice touch gamedev wise. The pacing was annoying though, each shot had a really luscious scene but some of them went so quick that I found my eyes drawn to random places and as soon as I get to look at them it's switched to a new part of the screen and in the end I have forgotten what I was looking at. Showing off your game mechanics was also good, the explanation although superly enthusiastic (which was a bit grating) was really good, it showcased a fair bit of what can be done, and for me, knowing the template, I felt you guys have done a great job expanding on it to create what you have. I liked the concept of time manipulation as it plays in your game. I've seen it before in P-of-P and the other iconic uses, but yours seems to be more about rejigging yourself for combat scenes and out of the box thinking for levels. Which is to say, it's not just about a mulligan or use it at the same spot each time you play, I really like the looseness of it. Again though, I just felt a little off put by the vibe of the video advert, I don't want to give explicit instruction on how to redo it as it's a fairly subjective viewpoint. I've voted for it on steam and look forward to grabbing a copy when it comes out. Yeah, totally agree with you Uberwiggett, wish we had you as adviser when making the video I've learned so much from your post :D thank a lot for your kind words and support, I'm really appreciate that :D We just voted, nice work on the game! You = awesome. Me = grateful. XD
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Post by uberwiggett on May 22, 2017 8:49:48 GMT
haha sorry but I'm just too damn expensive to hire, at least that's why I think no one hires me.. :P Nah I hope I didn't bum anyone on your team out, I'm really impressed with your project and you are doing great guns as it looks like you met more than your goal on kickstarter! Which reminded me I forgot to pledge! just got the last early bird spot. Keep up the good work guys, I hope this is turns into a huge success.
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Post by basuki on Jun 8, 2017 8:49:24 GMT
I really like the cutscene!
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