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Post by pigame on Apr 17, 2017 18:51:41 GMT
We have the same dream as yours: making a game we wanna play! :D We have a new Kickstarter project: Please back it (every single buck counts!) or share it on your facebook and you can have this creature for free (we have bought a special agreement with Asset4Indie): The steps are simple: 1. back the project or share it on your facebook. 2. send us a private message with your Kickstarter username (if you back it) or your facebook name (if you share) to our facebook account: www.facebook.com/pigamestudio3. Asset4Indie will send you the model and grand you a license, same as you buy the model on Unity Asset Store. First 10 ones will have Unity Asset Store voucher for the model, YAY! Also, all comments are welcome :D
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Post by Invector on Apr 17, 2017 19:49:02 GMT
This is seriously awesome, we're very happy to see that the template is helping you guys bring your vision to life! We're definitelly going to support this project, and I pin this thread as a announcement so that everyone here can see this and hopefully also support this project - Let's help guys!
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Post by rbm on Apr 18, 2017 8:10:08 GMT
the time changing part reminds me Prince Of Persia 5 ! but its a great game! go on and good luck !
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Post by pigame on Apr 18, 2017 15:25:22 GMT
Thank you for sticking the post Invector XD I can't thank you enough, your template is just so neat and everything is carefully setup using advanced techniques and it just gets better and better after the updates, without it we're not sure we can go this far :D not to mention all your great support when I'm running around asking simple questions lol
RBM: thank you for your support :D yes there's other games with time changing feature :D God of War also has it me think, you can rewind the time back falling objects go up that's totally cool, but in Hercules - The Untold Story, you will jump back 10 years, lot of things change, it's not time rewind feature, it's time swapping :D
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Post by Deleted on Apr 18, 2017 20:33:31 GMT
"Hey Devs!!!! I just found the next Breath of the wild!!!!"
#gamewowsme
Awesome Work!!!!! Keep it up :D
Game looks AMAZING!!!
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Post by Strider on Apr 19, 2017 4:50:42 GMT
THis is REALLY amazing!
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Post by warpzone on Apr 19, 2017 15:02:07 GMT
Great stuff.
If you don't mind my asking, how did you get all those different attacks in there? I'm still learning the thirdperson combat asset and could use some pointers. You clearly know what you're doing.
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Post by uberwiggett on Apr 21, 2017 1:56:02 GMT
Great stuff! The 2.5d was a style I was looking to go for with my stormcrash title, got me playing around with the viewpoint again now!
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Post by pigame on Apr 21, 2017 17:31:50 GMT
"Hey Devs!!!! I just found the next Breath of the wild!!!!" #gamewowsme Awesome Work!!!!! Keep it up :D Game looks AMAZING!!! Thanks for the kinds word ZeldaLink :D I really appreciate that
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Post by pigame on Apr 21, 2017 17:32:17 GMT
Thank you Strider :D I'm glad you like it! ^^
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Post by Deleted on Apr 21, 2017 17:34:10 GMT
"Hey Devs!!!! I just found the next Breath of the wild!!!!" #gamewowsme Awesome Work!!!!! Keep it up :D Game looks AMAZING!!! Thanks for the kinds word ZeldaLink :D I really appreciate that No problem pigame!!! :D I'm curious to know how you moved between scenes in that time feature as well as input and controls. But it looks beautiful, as well as AMAZING!!!
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Post by pigame on Apr 21, 2017 17:43:37 GMT
Great stuff. If you don't mind my asking, how did you get all those different attacks in there? I'm still learning the thirdperson combat asset and could use some pointers. You clearly know what you're doing. Hi warpzone, thanks for the compliment! :D We did the new attack combos and skills by creating new sub-state machine on Animator. Cos of a gameplay reason we didn't keep the origin version of fullbody-layer in Animator by Invector. We're using <awesome and amazing> Melee Template ver 1.3 . So if that doesn't work well with 2.0 you will have to ask Invector for help though, they're like Unity Yodas and always be there for you! That's all I can tell you cos I'm an artist I really don't know much about the details sorry :p If you have any problem, like specific problems, just tell us our coder can help you a lil bit with those :D
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Post by pigame on Apr 21, 2017 17:47:20 GMT
Great stuff! The 2.5d was a style I was looking to go for with my stormcrash title, got me playing around with the viewpoint again now! Yeah I like 2.5D too :D it's just awesome right Uberwiggett? XD Invector has a 2.5D demo which's quite ready to go I think almost all the answers are in that demo.
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Post by Strider on Apr 22, 2017 2:46:56 GMT
Thank you Strider :D I'm glad you like it! ^^ Pro Level man!
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Post by warpzone on Apr 22, 2017 12:29:28 GMT
Great stuff. If you don't mind my asking, how did you get all those different attacks in there? I'm still learning the thirdperson combat asset and could use some pointers. You clearly know what you're doing. We did the new attack combos and skills by creating new sub-state machine on Animator. Cos of a gameplay reason we didn't keep the origin version of fullbody-layer in Animator by Invector. We're using <awesome and amazing> Melee Template ver 1.3 . So if that doesn't work well with 2.0 you will have to ask Invector for help though, they're like Unity Yodas and always be there for you! That's all I can tell you cos I'm an artist I really don't know much about the details sorry :p If you have any problem, like specific problems, just tell us our coder can help you a lil bit with those :D Can you show me some screenshots of your State Machine? (Ask your Project Lead first, I don't want to get you in trouble for breaking NDA or anything like that.) People say things like "just add to the State Machine," but that's easier said than done if using this product was your first exposure to Unity Animation and you're not trying to make a Dark Souls clone.
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