azul
Junior vMember
Posts: 38
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Post by azul on Jan 8, 2021 22:55:15 GMT
Is there a way to change the distance of the Throw_End object (not the 'Throw Max Force')? I can't seem to increase the distance of the target in Top Down style, it stops way before the actual cursor (aim). Here are my settings, maybe I'm missing something? I would like the player to be able to aim farther. Also, since I'm on the subject of asking about the throw manager, I'm wondering how to get more functions when using events? This is probably more of a newb scripting question, but whenever I use specific events, I don't see certain public variables exposed in the editor (event system specifically). I've been trying to find a work around for using multiple grenade types, by changing the 'Object To Throw' rigidbody via an event (by using something like vCheckItemIsEquipped to check if a specific grenade type is equipped as a vItem, then changing the rigidbody object in the throw manager). Interestingly enough, there is a SetAmount (int) exposed in the vThrowManager event function. I was looking more into how the event system work (not sure if it's separate from unity events or a custom invector event system altogether) and i'm not sure if it needs to be [Serializable] or using [SerializeField]?
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Post by Invector on Jan 11, 2021 16:40:30 GMT
That's actually an issue from the throw manager, we need to fix so that the distance is exactly where the cursor is We will try to fix it for the next update coming next week
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azul
Junior vMember
Posts: 38
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Post by azul on Jan 11, 2021 17:44:59 GMT
Awesome, thank you!!!
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Post by nickg84 on Jan 12, 2022 23:36:00 GMT
Resurrecting this as I'm having issues with it, not sure if it was actually fixed? Same exact thing is happening to me as what azul posted. Invector Has there been a fix?
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