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Post by hybridinstinct on May 28, 2021 13:47:52 GMT
Tried adding vSwimming Add on Hi,
thank you for your nice tutorial. It is working great, but after implementation the vSwimming and parachute add-on is not working correctly anymore. Can you please explain how you get it working together?
And when i take a weapon then i get weird IK behavior in idle and running mode. Did you notice similar things or do you have a tip to fix it?
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vsidd
Junior vMember
Posts: 25
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Post by vsidd on May 29, 2021 5:58:18 GMT
Yeah I've also been getting that issue when holding a weapon in idle.
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Post by samrock on Jun 20, 2021 2:47:26 GMT
Thanks for sharing the videos. When watching I was not clear how Invector and Climbing System worked together. Since both are Third Person Controller... are you disabling one and enabling other during climbing? How is the performance of having both system attached to same character?
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Post by hybridinstinct on May 17, 2022 17:04:04 GMT
Climbing System 4 was released. Do you plan to update your integration? Would be awesome to see it working with the other assets like swimming, parachute, zipline ect.
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Post by cronofeu on Oct 17, 2024 0:03:55 GMT
Tried adding vSwimming Add on Hi,
thank you for your nice tutorial. It is working great, but after implementation the vSwimming and parachute add-on is not working correctly anymore. Can you please explain how you get it working together?
And when i take a weapon then i get weird IK behavior in idle and running mode. Did you notice similar things or do you have a tip to fix it? To get rid of the IK problem you need to activate/deactivate the Animation Manager script when you enter/exit abilities from Dias. Activate on Any Ability Enter and deactivate on Any Ability Exits in the ThirdPersonSystem events from Dias. I still have the ground check problem. Is working somehow but the detection seems to be very slow. The integrations works fine. I had the swimming addon working but after the integration of the climbing system stopped working and I don't know how to get it work again.
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