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Post by Deleted on Nov 7, 2016 20:16:35 GMT
Can't wait till this is available on melee combat!!!
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Post by Deleted on Nov 14, 2016 20:43:12 GMT
Can't wait till this is available on melee combat!!! When will it be available for melee combat?
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Post by sjmtech on Nov 20, 2016 19:52:13 GMT
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Post by Deleted on Nov 21, 2016 16:16:26 GMT
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Post by sjmtech on Nov 22, 2016 8:41:54 GMT
Updated the first post. Updated the old version to v2.x (if someone prefer the old approach).
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Post by Deleted on Nov 22, 2016 12:22:50 GMT
For some reason it played like a third person shooter in melee combat, I'm still figuring it out.
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Post by sjmtech on Nov 22, 2016 15:15:24 GMT
Be sure to disable any other cameras in the scene or camera scripts inside your FP camera.
Assign your FP camera variable or tag your camera as MainCamera (auto assigned)
There is a feature to set camera position in context menu (right mouse). Max
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Post by Deleted on Nov 22, 2016 15:18:46 GMT
Thx
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Post by sjmtech on Nov 22, 2016 15:21:33 GMT
In action!
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Post by Deleted on Nov 22, 2016 15:22:49 GMT
Cool!!!
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Post by Deleted on Nov 22, 2016 15:35:54 GMT
I'm going to mess around with it, I need to finish a important update on my game first
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Post by Invector on Nov 22, 2016 16:44:32 GMT
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Post by sjmtech on Nov 22, 2016 21:02:25 GMT
thanks to all and in a particular way to Invector and his awesome job on this asset. I can't wait to see some feedback ... suggestions ... modifications!
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Post by Deleted on Nov 23, 2016 1:12:39 GMT
Yeah sjmtech, I'm going to experiment it on melee combat.
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Post by sjmtech on Nov 23, 2016 20:49:17 GMT
Thanks to Invector I had the chance to test FPCamera Addon on melee combat template and works very well. I will add some gif tomorrow.
notes for melee combat: - Add the scrip FPCameraAddon to MeleeController - Remove all the camera script Invector from MainCamera (yes you loose lock on target feature)
Issues: There are some silent errors in the unity console entering in the inventory... I'll try to fix soon.
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