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Post by sjmtech on May 17, 2020 10:54:45 GMT
Hey gbagiryan, No, i'm sorry...it dosen't work on free version. I'm supporting only Basic, Melee or Shooter Template.
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Post by ruinat on Jun 2, 2020 16:12:44 GMT
Would it be possible to provide the (2.5.0) version? Thanks so much
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Post by sjmtech on Jun 5, 2020 6:43:23 GMT
yes, shure...the link is in the first thread post...below the last updated version.
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Post by nitrox32 on Jul 9, 2020 18:07:07 GMT
I'm just curious, but does this system require that head track be turned on? I ask because I'm using Emerald AI and there is an issue with Emerald properly targeting the player when using projectiles the AI is using projectiles.
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Post by sjmtech on Jul 10, 2020 17:19:08 GMT
Hey nitrox32, yes it does. It's needed for the head/neck IK calculation.
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Post by nitrox32 on Jul 10, 2020 18:59:41 GMT
OK, thanks. I'm hoping Invector and Emerald can work out the head track issue in an upcoming update. I really like what I see with your add-on, I just can't use it at this point.
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Post by xale57 on Jul 17, 2020 14:24:35 GMT
Hi, i have a problem with the camera.. This is the dimostration.. Can help me please? (i'm italian, if you want you can answer me in Italian)
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Post by sjmtech on Jul 17, 2020 19:51:09 GMT
Hi xale57, can you add more detail prease ? Template and fpc addon version ... Unity version.
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Post by xale57 on Jul 17, 2020 22:17:36 GMT
Hi xale57, can you add more detail prease ? Template and fpc addon version ... Unity version. Unity 2019.4.3f1 Template version 2.5.0a Fpc addon 2.5.0
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Post by sjmtech on Jul 18, 2020 6:28:50 GMT
Template 2.5.0a it's has a little issue ... update to the new version is the best solution but if you want a fast fix:
open vThirdPersonInput.cs
around line 263
replace ControlRotation method with:
private void ControlRotation() { if (tpCamera != null) { if (tpCamera.lockTarget && cc.isStrafing) cc.RotateToPosition(tpCamera.lockTarget.position); // rotate the character to a specific target else cc.ControlRotationType(); // handle the controller rotation type (strafe or free) } else cc.ControlRotationType(); // SJM TECH: handle controller rotation also if TPCamera is null; }
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Post by rocco on Jul 28, 2020 17:44:28 GMT
Bro .. when is the update for 2.5.2
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Post by sjmtech on Jul 29, 2020 19:44:13 GMT
Hey rocco, the latest version should work without problems. I just need some time (very busy at work)to check / update the demo scenes.
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Post by rocco on Jul 29, 2020 20:29:38 GMT
all right .. thanks for the info
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Post by rasto61 on Aug 11, 2020 17:42:43 GMT
sjmtech Hi, could you please increase the camera rotation speed upper limit to something like 10? (higher than 3 is a bit better for slightly faster response for shooter scenarios) So it doesnt keep getting reverted back to 3 when updating?
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Post by sjmtech on Aug 12, 2020 17:35:46 GMT
Hey rasto61, Yes of course. I will increase the limit to 10 in the next update .
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