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Post by rasto61 on Aug 14, 2020 19:00:26 GMT
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Post by felipegs on Nov 15, 2020 23:13:16 GMT
sjmtech Looking forward to 2.5.4 update
You are doing us a big favor.
Adon doesn't really work for the Third Person Controller - Shooter Template 2.5.4?
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Post by sjmtech on Nov 16, 2020 20:25:54 GMT
sjmtech Looking forward to 2.5.4 update You are doing us a big favor. Adon doesn't really work for the Third Person Controller - Shooter Template 2.5.4? Hi, testing now 2.5.4 and i didn't see any issue. In any Invector Demo scene: - Disable the third camera game object if present in the scene - Create a new Camera tagged as "main camera" - add FpCamera and Fp Camera Swap to invector controller prefab - right click to the fpCamera component and select "FpCamera> <Set camera Position" from the context menu...done. Now I'm too busy at work to check and fix all my demo scene... soon i'll try to fix all...but in general all is working.
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Lyn4
New vMember
Posts: 5
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Post by Lyn4 on Nov 24, 2020 1:11:20 GMT
Hi, amazing work! When the character is stationary and you rotate the view, do the feet follow the view with side steps or do they just "slide"? Thank you so much!
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Post by rechnight on Dec 14, 2020 0:05:42 GMT
Awesome add-on! I have an issue, when I change from 1st to 3rd, the aim canvas gets dislocated in the screen. How can I fix this? Thanks!
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Post by Frosted Brain on Dec 19, 2020 16:55:00 GMT
How can I get the cursor to unlock and be visible during dialogue? I am using dialogue system by Pixel Crushers with dialogue system events but I can't find a function that unlocks the cursor
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Post by axbaby123 on Dec 19, 2020 21:59:58 GMT
How can I get the cursor to unlock and be visible during dialogue? I am using dialogue system by Pixel Crushers with dialogue system events but I can't find a function that unlocks the cursor example for Dialogue System Add these to Pause Game or UI Event when there is a problem with cursor. Event pause drag your player controller into the Runtime box and to the right choose vshootermelleInput Showcursor then tick the box drag your player controller into the Runtime box and to the right choose vshootermelleInput Lockcursor then tick the box THEN ADD Event unpause drag your player controller into the Runtime box and to the right choose vshootermelleInput Showcursor then Do Not tick the box drag your player controller into the Runtime box and to the right choose vshootermelleInput Lockcursor then Do Not tick the box
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Post by Frosted Brain on Dec 20, 2020 5:25:36 GMT
How can I get the cursor to unlock and be visible during dialogue? I am using dialogue system by Pixel Crushers with dialogue system events but I can't find a function that unlocks the cursor example for Dialogue System Add these to Pause Game or UI Event when there is a problem with cursor. Event pause drag your player controller into the Runtime box and to the right choose vshootermelleInput Showcursor then tick the box drag your player controller into the Runtime box and to the right choose vshootermelleInput Lockcursor then tick the box THEN ADD Event unpause drag your player controller into the Runtime box and to the right choose vshootermelleInput Showcursor then Do Not tick the box drag your player controller into the Runtime box and to the right choose vshootermelleInput Lockcursor then Do Not tick the box Thanks for the reply. Unfortunately that did not seem to work. I am using the dialogue system events script to try and make that happen on conversation start. No luck
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Post by sjmtech on Dec 22, 2020 9:18:03 GMT
Hey! Lyn4 would be nice but it's something that should be added by Invector team. My add-on it is just a camera hack...the rest is 100% Invector template. rechnight try disabling the extra cams ... they are made just for testing purposes and can make interferance with the shooter UI. Frosted Brain there are to ways : 1) after disabling invector cursor locks use the fpCamera public bool "lockMouseCursor" that you use to enable or disable the mouse cursor. 2) use the axbaby123 solution but remember to disable "lockMouseCursor" in fpCamera
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Post by Frosted Brain on Dec 22, 2020 18:19:31 GMT
Hey! Lyn4 would be nice but it's something that should be added by Invector team. My add-on it is just a camera hack...the rest is 100% Invector template. rechnight try disabling the extra cams ... they are made just for testing purposes and can make interferance with the shooter UI. Frosted Brain there are to ways : 1) after disabling invector cursor locks use the fpCamera public bool "lockMouseCursor" that you use to enable or disable the mouse cursor. 2) use the axbaby123 solution but remember to disable "lockMouseCursor" in fpCamera How does that first method work? I can't see the "lockMouseCursor" bool in the drop down function list for the first person script.
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Post by sjmtech on Dec 22, 2020 19:33:34 GMT
Using events you can check : LockCursor
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Post by Frosted Brain on Dec 22, 2020 22:43:00 GMT
Using events you can check : LockCursor Found it! Thanks. Turns out I needed to update my Add on for it to show up. I was using a very old version. Now I just need to find a way to disable the first person script without it breaking when I re enable it. Do any of those allow me to swap to another cam without the first person cam breaking?
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Post by sjmtech on Dec 23, 2020 8:34:23 GMT
There is no problem disabling and enabiling fpcamera component. In my camera swap component i do the same.
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Post by babyxsparklez on Dec 30, 2020 1:13:18 GMT
Hey, I have installed this first person addon with the third person shooter but have an issue. Yes I can see in first person and walk around fine, I have shooter enabled on the script, BUT I can not shoot the gun or use any other inputs. Any ideas to check on this?
The only error I receive is when spawning in, which is;
NullReferenceException: Object reference not set to an instance of an object at Invector.vShooter.vControlAimCanvas.SetWordPosition (UnityEngine.Vector3 wordPosition, System.Boolean validPoint) [0x0008e] in D:\Unity Projects\Test Project\Assets\Invector-3rdPersonController\Shooter\Scripts\Generic\vControlAimCanvas.cs:123 at Invector.vCharacterController.vShooterMeleeInput.UpdateAimHud () [0x000ed] in D:\Unity Projects\Test Project\Assets\Invector-3rdPersonController\Shooter\Scripts\Shooter\vShooterMeleeInput.cs:1330 at MP_vShooterMeleeInput.UpdateAimHud () [0x00011] in D:\Unity Projects\Test Project\Assets\InvectorMultiplayer\Scripts\Player\Shooter\MP_vShooterMeleeInput.cs:407 at Invector.vCharacterController.vShooterMeleeInput.UpdateAimBehaviour () [0x000b2] in D:\Unity Projects\Test Project\Assets\Invector-3rdPersonController\Shooter\Scripts\Shooter\vShooterMeleeInput.cs:945 at MP_vShooterMeleeInput.UpdateAimBehaviour () [0x00011] in D:\Unity Projects\Test Project\Assets\InvectorMultiplayer\Scripts\Player\Shooter\MP_vShooterMeleeInput.cs:371 at Invector.vCharacterController.vShooterMeleeInput.LateUpdate () [0x00027] in D:\Unity Projects\Test Project\Assets\Invector-3rdPersonController\Shooter\Scripts\Shooter\vShooterMeleeInput.cs:243 at MP_vShooterMeleeInput.LateUpdate () [0x00011] in D:\Unity Projects\Test Project\Assets\InvectorMultiplayer\Scripts\Player\Shooter\MP_vShooterMeleeInput.cs:312
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Post by sjmtech on Dec 31, 2020 7:40:10 GMT
Hey babyxsparklez,
as you can see errors are not related to fpCamera addon which add only the first person perspective. Did you try to use ImportProjectSettings from Invector menĂ¹?
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