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Post by axbaby123 on Dec 14, 2021 14:39:51 GMT
The download link on the first page worked for me.
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mars
New vMember
Posts: 1
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Post by mars on Jan 1, 2022 8:47:34 GMT
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wrg
Junior vMember
Posts: 32
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Post by wrg on Mar 7, 2022 9:58:35 GMT
Hi, Any chance of a sample scene so I can see what you did. Would be much appreciated 👍 Hey Frosted Brain , try adding private void Awake()
{
DontDestroyOnLoad(this.gameObject);
} to Assets/FPCameraAddon/Scripts/Utils/vFPCameraRoot.cs It should work ! That worked, however it created a clone of my player when I came back into the original scene through the teleporter. Is it only meant to go one way?
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aymn
Junior vMember
Posts: 38
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Post by aymn on May 13, 2022 10:35:07 GMT
Not working in Invector-3rdPersonController v2.6.1a NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.vShooterMeleeInput.CheckAimConditions () (at Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs:1624) Invector.vCharacterController.vShooterMeleeInput.UpdateAimBehaviour () (at Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs:1258) Invector.vCharacterController.vShooterMeleeInput.LateUpdate () (at Assets/Invector-3rdPersonController/Shooter/Scripts/Shooter/vShooterMeleeInput.cs:333)
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Post by activitygames on Jul 11, 2022 14:37:19 GMT
Hi all! for versions higher than 2.6, in particular, there were no updates for the shooter ?? alas, so far the first-person view does not work, I will be very glad if you help
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Post by sjmtech on Jul 15, 2022 9:40:14 GMT
Hey apologize for my absence here on the Vforum...but too busy with my work and too many changes in the Invector shooter module to be followed fast and easily.
The shooter is the most complicated part of the integration because it works in close combination with the stock Invector camera (completely disabled in fpCamera) I hope to have some free time to take a look at the new shooter (free locomotion and melee should be ok)
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Post by sdsdew on Sept 3, 2022 13:07:52 GMT
And you can show it to the video because I don't understand how to replace anything and what?
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Post by jayimagination on Oct 13, 2022 18:10:29 GMT
'delete'
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Post by jayimagination on Oct 13, 2022 18:13:24 GMT
Hey apologize for my absence here on the Vforum...but too busy with my work and too many changes in the Invector shooter module to be followed fast and easily. The shooter is the most complicated part of the integration because it works in close combination with the stock Invector camera (completely disabled in fpCamera) I hope to have some free time to take a look at the new shooter (free locomotion and melee should be ok) I was wondering if this would be updated for the newer versions of the shooter?
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bloo
New vMember
Posts: 4
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Post by bloo on Jun 7, 2023 0:13:01 GMT
I came to check how this package was coming along and seen it hasn't been updated in a long while. Decided to give it a go and edited it to make it work again for shooter. I want to be clear that this is NOT an official update by SJMTech. First, I'd like to point out that I started learning C# back in February, so what I have done, and code structure will more than likely not be up to par with what other coders can do. This will NOT work if you are not using Invector's ThirdPersonCamera. This will work with Basic/Melee/Shooter 2.6.2c I combined the camera switch and base script into one. If this is undesirable and enough people request, I can separate them. I made the vThirdPersonCamera the only camera in the scene. So, the switching of First Person and Third Person no longer requires two cameras. Just changing the position of the main camera. I did take out the ExtraCams from the script as they caused some problems. If you really want them, just drag and drop the ExtraCams prefab into the hierarchy. I took out most of the integration's that were in the old package too because I do not have them and have no way of knowing if the code worked for them or not. The only addons I supported were Swimming and Builder. It should work just fine with other Invector addons too though. PLEASE read the Documentation on how to use. Only 3 things are needed for setup. I also included 5 demo scenes to get you familiar with how to use it depending on the controller template you are using. No code modifications are required with this package.
Edit 6/7/2023: Fixed Strafe not being set when starting in First Person.
Edit 6/8/2023: Fixed the link showing as private and needing to request access. Request is no longer needed.
DOWNLOAD LINK
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Post by coldice on Jun 8, 2023 17:49:25 GMT
Great, thank you.
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Post by sjmtech on Jun 8, 2023 19:53:21 GMT
@ bloo Thanks for your contribution. I'm glad someone is still finding this add-on useful in some way. Best Max
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Post by axbaby123 on Jun 10, 2023 22:14:22 GMT
bloo Your addon worked really well with Invector 2.6.2c and Unity 2021.3.26f1 Once installed I fired up your demos and everything worked Great! -Installed Invector -installed your addon -open your demos scenes -hit Play and your addon worked perfectly. I only had to change my camera FPS/TPS keyboard key binding from Backspace to T to get this working. default camera settings were spot on. Excellent Job helping the Community p.s. sjmtech's works great too except for a minor using shooter. My thanks to you both !!
We need more Addons
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bloo
New vMember
Posts: 4
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Post by bloo on Jun 11, 2023 19:34:50 GMT
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bloo
New vMember
Posts: 4
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Post by bloo on Jun 11, 2023 19:48:24 GMT
@ bloo Thanks for your contribution. I'm glad someone is still finding this add-on useful in some way. Best Max You're welcome! I see many people were looking at updates for this add-on. I hope they enjoy it as well.
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