- Add option to not receive damage while Rolling - Add option to ignore active ragdoll when taking damage - Add vGenericActionReceiver (To receive events by action name) - Add actionName variable for vTriggerGenericAction (Use to filter event using vGenericActionReceiver) - Add endActionManualy variable for vTriggerGenericAction (Used to make persistent actions) - Add FinishAction method for vGenericAction (Use to finish persistent actions) - Add Mobile Button to drop weapons in the NoInventory Scenes - Improved Headtrack Behavior - Fix damage not triggering reaction when ignore defense is true - Fix AttackID and DefenceID resetting to 0 when custom action is true - Fix HUD prefab missing from the Melee Template prefab - Fix missing background texture in the melee combat demo scene - Fix missing metal texture from the ladder (causing an error with footstep) - Fix vLockOnShooter resetting camera state - Fix GenericAction resetting camera state - Fix Bow Ammo Display - Fix Inventory Collect item routine - Fix Mobile Inventory Prefabs (shooter & melee) - Fix Mobile Controller Template Internal Hierarchy Order - Fix Mobile Attack and Defense Input not working after changing from a ShooterWeapon - Fix Rolling and Aiming at the same time - Fix Rolling and Attacking at the same time when equipped with a ShooterWeapon - Fix 2.5D scenes, prefabs, aimCanvas, and shooter mobile example - Fix TopDown prefabs and shooter mobile example - Updated all internal add-on packages