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Post by hobbycoder on Apr 2, 2021 4:45:38 GMT
Currently working on a combat helper for Invector Melee template.. The helper just adds functionality such as execution, backstab and parry..it also has its own simple lock system with auto lock
I've already tried setting up in a fresh Invector (2.5.6) project and the demo works well.. The animations I used are free, but can be changed.
Weapon can have its own unique execution and back stab..
The AI I used is from Invector Simple Melee AI, I just added a script to it.. (Will also try adding it in other AI solution like emerald and FSM)
Here's a small clip from the Demo Scene -
I've used this helper
Still work in progress (more testing) - cleaning up clothes
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Post by hobbycoder on Apr 2, 2021 7:32:33 GMT
Simple camp mechanic will be added in this Helper
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Post by hobbycoder on Apr 2, 2021 13:25:43 GMT
I have already added Dodge/Roll in Melee Combat Helper - I will the add the scene in the video since the animations/models here are free
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Post by hobbycoder on Apr 3, 2021 4:16:27 GMT
Using melee helper and my own bow system
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Post by xuyuepeng on Apr 4, 2021 0:43:50 GMT
It's cool. That's what I need. Can you share it?
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Post by hobbycoder on Apr 4, 2021 8:13:14 GMT
(Test more execution animations in low poly )
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Post by rolfy on Apr 4, 2021 19:22:23 GMT
You really are on fire with your add on for the Invector Melee controller. I keep throwing money at the screen but no luck so far.
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Post by hobbycoder on Apr 4, 2021 21:27:38 GMT
i guess im just inpired by the games i played, witcher3, tomb raider, horizon zero dawn, dmc, assassins creed, dragon dogma, shadow of mordor..etc. and i enjoy this hobby too
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Post by xuyuepeng on Apr 5, 2021 1:39:33 GMT
Is it done? Where is the link?
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Post by technovalley on Apr 6, 2021 22:20:44 GMT
I can see that the animation might require a little enhancements in the second video as the enemy character action is neutral against the sword actions.
I would really love to see this ready for integration with Invector assets soon
Well Done!
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Post by hobbycoder on Apr 6, 2021 23:30:20 GMT
I'm currently adding a script to each attack animation state to have the ability to override - damage, override stamina cost Also adding feature like
critical chance (%) - default 0 (if can critical it will add/multiply damage) can stun enemy - default false (if true - stun enemy (need stun animation) , can play execution attack) distance attack - move player towards the target based on value set in distance attack distance to rotate to target - rotate player to target when below this distance (free locomotion) etc..
Also to change weapon from one hand to two handed at runtime without changing the weapon itself (attack id and moveset will also be changed) like in DS
but any suggestions will be appreciated..
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Post by hobbycoder on Apr 9, 2021 7:14:49 GMT
Now execution can also be performed when an attack can successfully crit- Each attack has a variable critical chance - when players attacks it will generate a random number (when its withn critical chance) - the target will fall into an execution state where a player can execute him anytime..
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Post by coldfire on Apr 11, 2021 19:19:01 GMT
When are you planning to release the add on ? It looks really helpful...specifically the part where we can snap the player towards the enemy while attacking.
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Post by hobbycoder on Apr 11, 2021 21:37:38 GMT
Still working on the aicontroller
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vsidd
Junior vMember
Posts: 25
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Post by vsidd on Apr 15, 2021 18:10:49 GMT
When will the addon be available?
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