joge
New vMember
Posts: 1
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Post by joge on May 27, 2021 18:41:34 GMT
Hey guys
I'm using a combo of FSM AI and the Shooter template, and literally everything is working absolutely fine except for one thing. The AI bullets go through walls. The player bullets collide with the environment and show a decal just fine. I don't need the enemy bullets to show hit decals, but I do of course need them to not go through walls. The damage layers in the shooter manager for the AI are set to Default and Player - they can hit the player no problem, and the environment objects they're shooting through are on the Default layer and have mesh colliders.
Any idea what to change here to fix this? Thanks
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