st0le
New vMember
Posts: 7
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Post by st0le on Apr 30, 2017 16:52:40 GMT
Hello, I tried to change the chief by other mine and I can't :( I cloned the same chest and I add the same components. After that I add the .fbx in Item Collection and add the animator.play (string) with chest-open. I don't know if I have to add something to script vItemCollection. The chest give the items, show the particles but don't do the animation to open. I attached a screenshoot. i.imgur.com/4y5aF57.pngCan someone help me please? Cheers
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Post by Invector on Apr 30, 2017 18:36:49 GMT
Your new chest has a openning animation? we did ours using the animation window of Unity and we use a Animator component to trigger the animation, pretty simple to do
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st0le
New vMember
Posts: 7
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Post by st0le on May 10, 2017 20:48:20 GMT
Your new chest has a openning animation? we did ours using the animation window of Unity and we use a Animator component to trigger the animation, pretty simple to do Hello, thanks for your help I'm really beginner on it. No, it is your animation. Actually I used all your components (script, animation include) in my game objets. I tried to change the target in Item List Data Script to my chest Could you please help me a little bit more? Thanks
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Post by sickscore on May 11, 2017 6:23:43 GMT
Your new chest has a openning animation? we did ours using the animation window of Unity and we use a Animator component to trigger the animation, pretty simple to do Hello, thanks for your help I'm really beginner on it. No, it is your animation. Actually I used all your components (script, animation include) in my game objets. I tried to change the target in Item List Data Script to my chest Could you please help me a little bit more? Thanks Hey st0le, unfortunately you can't just copy&paste the animations to your own chest object. But you can create your own animation really easy with the animation tools within Unity. Just take a look at this tutorial I found. Just use your chest instead of the door used in the video. Geers, sickscore
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