Aaron
Junior vMember
Posts: 44
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Post by Aaron on Aug 19, 2021 6:50:28 GMT
Work In Progress
(Double-Click the Image)
If anyone wants to use these animations, feel free - I made both animations myself in UMotion Community Edition, so you can use them however you need. To do what did here, swap out the Stealth Kill anims with the one in the zip file. (I also added a custom Camera State to play along with the animations, which I really don't even know how I did, just trial an error until it was close enough to where I wanted it to be.) I also set up a trigger on the table to only active the enemy's Stealth Kill Trigger to only be active when they're close enough. So, really it only works when you can mount the trigger near a table, a car hood(bonnet)/trunk(boot) or a large tree-stump, rock, etc. And, until I can figure out a better way, each enemy will have to be added to each table trigger (or where-ever you want to add the head-slammer.) My method so far, is really sloppy and could use a lot of improvement, which is why I'm posting this for anyone who wants to improve up on it. If you can make this better, please do and share your results. drive.google.com/file/d/1IPyPudA8n-buucwHFIEahlnr_uMoKM06/view?usp=sharing
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Post by hobbycoder on Aug 22, 2021 1:25:42 GMT
Here's my version of the stealth which I made..
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Aug 23, 2021 7:55:06 GMT
Damn, that looks so good!
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Aug 23, 2021 19:48:16 GMT
Do you think you hobbycoder (or anyone else) could help me figure out how to set this up so that it can work on any enemy character? I need it to only trigger near a waist or hips level object to bang the enemy head off of - but I need it in a way that it will work on all enemies. I'm going to try a few things myself, and if I can get something usable, I'll post my results. So if anyone else wants to try, here's the two animations: drive.google.com/file/d/1IPyPudA8n-buucwHFIEahlnr_uMoKM06/view?usp=sharing
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Post by guaguaqi on Sept 3, 2021 12:06:47 GMT
Do you think you hobbycoder (or anyone else) could help me figure out how to set this up so that it can work on any enemy character? I need it to only trigger near a waist or hips level object to bang the enemy head off of - but I need it in a way that it will work on all enemies. I'm going to try a few things myself, and if I can get something usable, I'll post my results. So if anyone else wants to try, here's the two animations: drive.google.com/file/d/1IPyPudA8n-buucwHFIEahlnr_uMoKM06/view?usp=sharing you need to align the position by doing following settings in the stealth panel: 1 avatar target----root 2 rotation match ---- 1 in the animation clip property panel, tick the "foot IK" also helps it
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Aaron
Junior vMember
Posts: 44
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Post by Aaron on Sept 10, 2021 18:18:32 GMT
Thanks that helped smooth it out a bit.
I still can't figure out a way to make the Stealth trigger option to only become available when the AI is close enough to an object to hit their head against, (kitchen table, roof of a car, etc.)
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