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Post by jrackley on Apr 11, 2017 18:11:54 GMT
Has Pit got back with you at all about this integration? Just curious to know if any more progress has been made, it would be really awesome to have these work together. The last time we had spoken he say that he already finish the integration and it was working on some other tasks but the he was going to publish in the next update. So I moved on into the next one > Inventory Pro Awesome, thanks
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yoni
New vMember
Posts: 7
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Post by yoni on Apr 17, 2017 1:54:08 GMT
I've been recently starting to get in to unity and got some nice assets to start with, I bought shooter controller today and been messing around with ICE for a while, these two will for sure make interesting possibilities for a game! +1 for integration
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Post by dreadlord on Apr 19, 2017 17:39:42 GMT
The Integration is finished, comes with the next Update or you get get it from the Asset Author if you ask him
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Post by uberwiggett on May 27, 2017 22:44:20 GMT
For anyone else waiting patiently for the asset to update on the unity store, it's not coming!! The update is actually already here! Check out the website link on the unity store asset page, there is a second free download called iceintegration, which is a handy menu set that allows you to download the specific integrations you want fron the forum and apply them to your creatures. The invector tpc integration is available on the forum and includes melee and ranged AI! I haven't tried it out yet but I'll install the newest of each asset and the integration later today and see if there are any issues.
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Post by uberwiggett on May 28, 2017 2:06:38 GMT
using shooter 1.1, not sure if incompatibility with new released version or if I missed something. Have followed the steps included in the newest updates for ICE. Anyone else able to test the issue? Might try on a project with shooter 1.0
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Post by shadex on May 28, 2017 2:24:46 GMT
using shooter 1.1, not sure if incompatibility with new released version or if I missed something. Have followed the steps included in the newest updates for ICE. Anyone else able to test the issue? Might try on a project with shooter 1.0 I haven't had time to test it out, but i was waiting for the update that had the integration. I'll install it and see if i get the same message when i have a chance.
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Post by shadex on May 28, 2017 2:29:27 GMT
using shooter 1.1, not sure if incompatibility with new released version or if I missed something. Have followed the steps included in the newest updates for ICE. Anyone else able to test the issue? Might try on a project with shooter 1.0 I'm dumb, didn't even look at the errors. So i had the Survival Leveling script from the add-on section in the forums installed, it was working before the update, but on the script you put on the enemy, it had those exact errors after the update. So it almost a sure thing that it's the new update that caused that. When we find the answer, we should post it with the solution as i'm betting it's causing a whole bunch of errors others are experiencing.
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Post by uberwiggett on May 28, 2017 2:39:30 GMT
Can confirm it's a shooter 1.1 issue, works on 1.0 although making a vbot animate when it moves hasn't worked too well but also you need to place colliders on the creature for the bullets/hits to impact, spent a few minutes trying ot figur eout why this wasn't occurring Had a few errors with the network spawn editor script when running 1.0 but deleted it and it worked fine. Had to manually place the iceworlddamageadapter component to the creature as it wasn't an option in the menu. a little bit finicky but if you know how to use ICE creature control, you can apply damage from your melee/shooter to it. Seeing as it handles ranged/melee and environment effects, age, hearing, ecology, I'm super excited Will make a rat/rabbit infestation demo next weekend (if I can get time) to showcase how to set up the system with TPC. edit: shadex might be an issue to handball to @invector , it's calling on vCharacter and Damage but basically not seeing them exist, which means they have likely changed or gone private? Could be a simple fix but I don't know enough about it myself, hopefully Invector will see it right away.
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Post by shadex on May 28, 2017 18:05:59 GMT
Can confirm it's a shooter 1.1 issue, works on 1.0 although making a vbot animate when it moves hasn't worked too well but also you need to place colliders on the creature for the bullets/hits to impact, spent a few minutes trying ot figur eout why this wasn't occurring Had a few errors with the network spawn editor script when running 1.0 but deleted it and it worked fine. Had to manually place the iceworlddamageadapter component to the creature as it wasn't an option in the menu. a little bit finicky but if you know how to use ICE creature control, you can apply damage from your melee/shooter to it. Seeing as it handles ranged/melee and environment effects, age, hearing, ecology, I'm super excited Will make a rat/rabbit infestation demo next weekend (if I can get time) to showcase how to set up the system with TPC. edit: shadex might be an issue to handball to @invector , it's calling on vCharacter and Damage but basically not seeing them exist, which means they have likely changed or gone private? Could be a simple fix but I don't know enough about it myself, hopefully Invector will see it right away. Yea most likely when he switched everything to the new modular system.
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Post by jrackley on May 28, 2017 18:42:16 GMT
using shooter 1.1, not sure if incompatibility with new released version or if I missed something. Have followed the steps included in the newest updates for ICE. Anyone else able to test the issue? Might try on a project with shooter 1.0 I haven't had time to test it out, but i was waiting for the update that had the integration. I'll install it and see if i get the same message when i have a chance. I ran into a similar problem except not with ICE as I haven't tried to put ICE into the test project. Someone correct me if I am completely wrong here but in order to fix those errors, for the vCharacter error: needs using Invector.CharacterController; at the top of the script and for the damage error it needs to be vDamage now I think? I am trying to get it to work with the RPG-pack and johnlanzs fix and receiving similar errors as those
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Post by shadex on May 29, 2017 4:01:09 GMT
I haven't had time to test it out, but i was waiting for the update that had the integration. I'll install it and see if i get the same message when i have a chance. I ran into a similar problem except not with ICE as I haven't tried to put ICE into the test project. Someone correct me if I am completely wrong here but in order to fix those errors, for the vCharacter error: needs using Invector.CharacterController; at the top of the script and for the damage error it needs to be vDamage now I think? I am trying to get it to work with the RPG-pack and johnlanzs fix and receiving similar errors as those I thought the same thing, but in the Survival / leveling addon by jgiroux, on the enemy AI script, it had the invector.charactercontroller; code, and got the same errors. I'll check on the vDamage thing though.
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Post by shadex on Jun 25, 2017 2:42:56 GMT
Does anyone know how to do the integration for invector. He said add the define in player settings, and add the adapter. I added the define, and my adapters are all greyed out. His directions where kinda unclear. Anyone got this working?
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Post by jrackley on Jun 25, 2017 5:37:08 GMT
Does anyone know how to do the integration for invector. He said add the define in player settings, and add the adapter. I added the define, and my adapters are all greyed out. His directions where kinda unclear. Anyone got this working? You just need to add the adapter script to the ICE Creature that you want to apply damage to (not from the dropdown menu) and it should work fine as long as the defines are set like you said. Also it really isn't a full integration as the creature will not technically damage you, but I found an easy, (but hacky) work around to get them to damage you back. We are using ICE in the last video of the rockmonster we posted, but I think I am going to change to a new AI for generics maybe.
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Post by shadex on Jun 25, 2017 16:28:49 GMT
Does anyone know how to do the integration for invector. He said add the define in player settings, and add the adapter. I added the define, and my adapters are all greyed out. His directions where kinda unclear. Anyone got this working? You just need to add the adapter script to the ICE Creature that you want to apply damage to (not from the dropdown menu) and it should work fine as long as the defines are set like you said. Also it really isn't a full integration as the creature will not technically damage you, but I found an easy, (but hacky) work around to get them to damage you back. We are using ICE in the last video of the rockmonster we posted, but I think I am going to change to a new AI for generics maybe. Why change to a new AI? What are the problems and hangups of Ice?
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Post by jrackley on Jun 25, 2017 17:45:24 GMT
Don't get me wrong, I love ICE and it has many features. There are just some things that seem to be a little off for me (probably just me,lol) like trying to connect attack sequences tend to be a pain. The way that ICE has you set them up based on priority and it seems like if you have multiple attack animations I can never get them to go one after the other for some reason unless I chain them together in the animator. Again this is probably just me and limited effort into it.
We are still using it at the moment and I will continue to keep trying to get the animations to work out the way I want them to, there are many awesome features and it is definatlely worth digging deeper into it, but I have sooo many things to code at the moment! And Valerie keeps trucking along building more cool things that I have to set up,lol
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