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Post by shadex on Jun 26, 2017 8:00:05 GMT
Don't get me wrong, I love ICE and it has many features. There are just some things that seem to be a little off for me (probably just me,lol) like trying to connect attack sequences tend to be a pain. The way that ICE has you set them up based on priority and it seems like if you have multiple attack animations I can never get them to go one after the other for some reason unless I chain them together in the animator. Again this is probably just me and limited effort into it. We are still using it at the moment and I will continue to keep trying to get the animations to work out the way I want them to, there are many awesome features and it is definatlely worth digging deeper into it, but I have sooo many things to code at the moment! And Valerie keeps trucking along building more cool things that I have to set up,lol Ahh. Thanks for the information. I figure i will spend a week on it and see where i get then. I mainly want to use it for non humanoids namely Dragons. I'll check the muliple attack sequence's early then, to see if it's a pain for me. Thanks for the info! Yea i totally hear ya though, it's hard to learn a new system when your in production mode.
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jacob
New vMember
Posts: 10
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Post by jacob on Jul 3, 2017 9:40:40 GMT
Is this integration working as intended (with Shooter) ? I'm trying but failing pretty bad, I've had to resort to triggers on my creatures that use the V Object Damage script to damage the player but I can't get the player to damage the creature, with guns or melee.
EDIT: I hadn't set up Environment (for Collisions) on the Creature.
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Post by darknubis365 on Jan 14, 2018 16:02:19 GMT
I just tried this and my character stopped walking i can move him but no walking animations i can even punch the character just seems as if hes in falling animation but movable.I've tried this different ways no success is anyone still messing around with this?
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Post by betamax on Jan 22, 2018 20:14:11 GMT
I just tried this and my character stopped walking i can move him but no walking animations i can even punch the character just seems as if hes in falling animation but movable.I've tried this different ways no success is anyone still messing around with this? I get the same thing. It looks like my character sits on the air but all of the buttons other than mouse click are gone.
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Post by jrackley on Jan 23, 2018 2:39:03 GMT
I just tried this and my character stopped walking i can move him but no walking animations i can even punch the character just seems as if hes in falling animation but movable.I've tried this different ways no success is anyone still messing around with this? I get the same thing. It looks like my character sits on the air but all of the buttons other than mouse click are gone. darknubis365 and betamax Make sure to check that your ground is set to default layer. I am pretty sure that ICE changes it if you click on something. Or you can go into the vThirdpersonController component and add the layer that ICE changed it to as well. If the layers do not match in the vThirdpersonController to the layer that you want to walk on this this behavior will happen. Hope this helps.
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Post by darknubis365 on Jan 23, 2018 7:28:17 GMT
I get the same thing. It looks like my character sits on the air but all of the buttons other than mouse click are gone. darknubis365 and betamax Make sure to check that your ground is set to default layer. I am pretty sure that ICE changes it if you click on something. Or you can go into the vThirdpersonController component and add the layer that ICE changed it to as well. If the layers do not match in the vThirdpersonController to the layer that you want to walk on this this behavior will happen. Hope this helps. Thanks and yea i noticed after awhile looking around going nuts then i saw it was changing the layers
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Post by antoripa on Jan 24, 2018 22:03:07 GMT
Hi, where can i get the ICE adapter for Melee and Shooter ?
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Post by tharindu on Jan 25, 2018 0:26:19 GMT
Hi, where can i get the ICE adapter for Melee and Shooter ? I think it's on the ice developer's website. The adapter comes from his end if I am not mistaken
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Post by antoripa on Jan 25, 2018 1:13:14 GMT
yep .. i got it ... you need to deploy the integration package from ice asset. after add ICE_INVECTOR_TPC as define symbole and code will be compiled. I would say that integration is just handling the damage.. it is like a chicken egg problem .. as you cannot handle the nice features you have with invector controller .but that is off topic and deserve a separate thread ..
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Post by quickdraw on May 30, 2018 3:57:45 GMT
I managed to get this working, but only on the side of the creature inflicting damage on the player. Projeciles would do damage to the AI, but Invectors weapons use ray/hit casts? So far I've not had time to figure the rest out. I will post a documented setup if I do.
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