Pawel
New vMember
Posts: 2
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Post by Pawel on Dec 27, 2021 9:16:53 GMT
Hi, I have an Issue. Knowing that we could change FSM behaviour profiles during runtime I somehow prefer having larger universal FSM that could be used by several types of enemies. The issue is that whenever I restart unity the position of the nodes is not saved - they are literally stacked on top of each other. Do you know if there is any build in feature to fix that? Thanks!
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