A fan remake of resident evil, but top-down and cartoon style for the character and the enemies. A friendly approach for a younger audience.
Developement log #1
Work in progress of the Piano mission. In-game at this point you would have completed the tasks in order to play the music. I have yet to create the collectable keys. A combination of playmaker and Invector as I am not a coder is used within my development.
The Grand Piano model can be found on sketchfab, however I had to modify it in order to open.
Post by colpolstudios on Jan 11, 2022 19:11:07 GMT
saving and loading the player with the position, current health and items within the inventory. Then load them back again. The idea is that this object can be placed anywhere within the level, similar to a checkpoint saving system.
smooth save for playmaker it's free and easy to use.