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Post by manwitch on Apr 20, 2022 15:05:43 GMT
So I released my project to a few testers, there are 2 problems I can't get past. I've posted in other threads about them at some point and thought I had one fixed but it has showed up again. 1st problem: The character will not shoot until after it has entered and exited the climbing state. I am using all invector addons except the cover one. If I equip the bow (the only shooter weapon I use), the characters ik settings and actually firing doesn't work. but if I climb anything climbable and exit the climbing everything works as intended. I have been through the scripts hundreds of times, lol, the only thing I can come up with is trying to have the character go through the exit climbing state on start-up, but I can't figure out how to accomplish this. 2nd problem: When an enemy is attacked and goes into the flee state (I'm using the invector fsm for AI) if the player opens the inventory, with the enemy close enough, while fleeing, the game freezes. I thought I had this fixed by labeling all ai rag dolls to body parts but it only fixed it for far away, if the enemy is close enough it still freezes. I'm at my wits end on these 2 problems any and all input is welcomed!
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Post by manwitch on Apr 23, 2022 14:02:53 GMT
update on the 2nd problem:
I started a new scene (same project just new scene) dropped in the invector shooter mele inventory prefab, and the fsm ai mele prefab.
The problem still exists, where if the player character shoots the ai character with bow until it flees and if i run after it with the player character and open the inventory everything freezes. the inventory screen opens but only the equipment picker shows and all else is just a black frozen screen. the only way to close is to use the task manager to shut down the process.
So, to me, this means it's something in my project settings? or a bug with the fsm ai?? any input is welcome!!
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