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Post by longshot09 on Jun 24, 2022 19:08:12 GMT
Just had a simple question about creating an item and using it from the inventory.
I can't find a script in the project that helps with this, aside from the item use trigger, which requires you to either enter or exit a trigger.
For example, what if you want to create an item to unlock one of the equipment slots?
So you create the item, maybe make it craftable. Once crafted, it's in your inventory, you click "use" and the desired effect is to bool the locked equipment slot to valid using an event... how would this controller go about this simple process?
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