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Post by crazycarrot on Aug 26, 2022 18:17:27 GMT
Good Day to you all, I am trying to change the Invector Inventory UI to keep it somewhat different and unique to the game i am working on while still holding on to most of the same functionality. I need some pointers on a certain area, to insure i dont break the inventory system in the process. I basically want to bring all the equipment and item windows into one window where the Weapons can be equipped without opening the animated window and they show up in a spot i place over the Character Preview window. My issue is moving the slots that you equip from the animated window and moving them into the base window, so i can equip and then they add into the slot on the preview window. this is an example of what i want. most of the icons are place holders but i think you can get the idea from it I look forward to hearing back from you. Thank you in advance!! James crazycarrotstudios.com/
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Post by Invector on Sept 2, 2022 11:40:35 GMT
Take a look at the ShooterOnly inventory example, it's all in one window and can be a good reference for you
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Post by crazycarrot on Sept 6, 2022 16:37:01 GMT
I have done that it does not unequip when you do this, I dont mind paying someone to show me how this works but i have spent weeks trying to get this to work in so many different ways trying to keep Invector primary functions and i cant seem to get this to work i have created UI faster than this but i chose this for the Controller to work with Inventory and Crafting so not having to redo it from scratch but customizing it is proving to be a real hassle. I have gotten close only to have something not work as it suppose to and have to try something new. If you can help with this please Do so, please dont tell me to look at an example. I have looked at them all.
I thank you for the attempt but i did that before i came here to ask for help
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Post by Invector on Sept 8, 2022 12:49:47 GMT
I told you to look at the ShooterOnly Inventory example because, from what I understood from your post, it does Exactly the behavior you posted, it's one window that displays all the Items and you can quickly equip them into slots also visible on this window, what changed from the image you posted from the shooter only inventory example if just the design.
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