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Post by magique on Jan 16, 2018 22:09:35 GMT
Shadex, I didn't report the problem so it wasn't me who didn't follow instructions. I was just remarking on the issue Rolfy had, which was the same issue I see a lot. Game Guru used to be FPS Creator Reloaded. www.game-guru.com/Rescue the Princess was a game I did for an FPS Creator Reloaded contest.
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Post by shadex on Jan 16, 2018 22:47:51 GMT
In CreateMagicController.cs on line 337 it has this line
if (MeleeInput) UnityEventTools.AddPersistentListener(itemManager.onOpenCloseInventory, MeleeInput.LockInput);
Replace that with this line
if (MeleeInput) UnityEventTools.AddPersistentListener(itemManager.onOpenCloseInventory, MeleeInput.SetLockMeleeInput);
It should compile then.
On the Spellshowcase scene the animator needs to have exit transitions fixed due to unity removing them.
To Fix:
Go to the MagicMeleeCombatv2 animator. on Base -> Actions make a transition to exit for each substate (Roll, StepUp, ClimbUp, JumpOver, etc)
Then in the full body layer go to FullBody -> Attacks -> WeakAttack and make a transition to exit for each Substate (Unarmed, SwordAttack, etc).
Repeat this for strong attacks (FullBody -> Attacks -> StrongAttacks.
Now for the Charged Frost Nova Error....
Go to UpperBody -> Magic -> ChargedForstNova. Delete the Transition from (Up)Magic -> Exit (So that the only exit is from Frost Nova Release) Do this for Charged Fireball as well.
I'll upload a new animator to the repository soon.
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Post by rolfy on Jan 17, 2018 2:20:03 GMT
I did read the first post and the documentation (I am usually pretty thorough about these things). I did this exactly as described, I tried both over writing first and then tried deleting the scripts folder and dropped the github scripts folder in. With the first install working in test and error in build but different error if I install the github files and not working at all, so I can't get as far as testing build. I assumed your updated files might be version related (never assume...lol). I even tried deleting entire 'ShadesSpellSystem' folder and replacing this with the github download, nothing works for me and I get a 'behaviordesigner' related compiler error if I delete the scripts folder and replace. Since I see no one else saying they get errors like this and it works fine on your end then it is definitely something I am doing wrong (something stupidly simple)but I have no clue what it might be as instructions are fairly straightforward.
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Post by darknubis365 on Jan 17, 2018 3:02:46 GMT
How did you guys get the spells to activate it only punches for me.I did see scripts in the first post am i suppose to add those to my player in the required positions all i done were crank up the spell showcase demo and i've hit every button i think and no spell casting some cool ass effects is all so far lol Thanks,Also i tried to use the controller to animate a tiger like with the generic AI component i didn't really have success with that either yet.But what do you guys do usually to make scenes is it better to make flat terrain with props?I have gaia but its kind of hard to place buildings in some spots or after gaia finishes the terrain just go to some lower settings for terrain?Whats the best process most people use for open world games?
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Post by Deleted on Jan 17, 2018 3:07:02 GMT
Thanks,Also i tried to use the controller to animate a tiger like with the generic AI component i didn't really have success with that either yet.But what do you guys do usually to make scenes is it better to make flat terrain with props?I have gaia but its kind of hard to place buildings in some spots or after gaia finishes the terrain just go to some lower settings for terrain?Whats the best process most people use for open world games? Hi Dark Nubis note that the generic AI is experimental whilst it does work, be aware that invector's new AI will provide much better support for generics. That being said, to swap the lizard for a tiger, check the instructions in the PDF. If you find a solution to the stutter that occurs when a long creature turns fast, or any other improvements, please post. I would suggest using ice creature control for open world wildlife btw open world games are not flat btw, you need to get some of the stamp packs, so that you can have a flatish area inside of some mountains, www.assetstore.unity3d.com/en/#!/content/56226. I did read the first post and the documentation (I am usually pretty thorough about these things). I did this exactly as described, I tried both over writing first and then tried deleting the scripts folder and dropped the github scripts folder in. With the first install working in test and error in build but different error if I install the github files and not working at all, so I can't get as far as testing build. I assumed your updated files might be version related (never assume...lol). I even tried deleting entire 'ShadesSpellSystem' folder and replacing this with the github download, nothing works for me and I get a 'behaviordesigner' related compiler error if I delete the scripts folder and replace. Since I see no one else saying they get errors like this and it works fine on your end then it is definitely something I am doing wrong (something stupidly simple)but I have no clue what it might be as instructions are fairly straightforward. hi rolfy glad u can follow instructons right i have found the behaviour designer references, shades has provided an updated animator and fixed the method rename on the invector lock input. all changes posted to the latest github release github.com/ShadesOfInsomnia/SpellSystem/releases/tag/v2.0gkeep it real Shades of Insomnia
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Post by rolfy on Jan 17, 2018 3:35:32 GMT
Hi Insomnia, there are three errors: 1. Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/Editor/ComboDisplayEditor.cs(6,7): error CS0246: The type or namespace name `BehaviorDesigner' could not be found. Are you missing an assembly reference? 2. Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/Editor/MagicAttackBehaviorEditor.cs(6,7): error CS0246: The type or namespace name `BehaviorDesigner' could not be found. Are you missing an assembly reference? 3. Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/Editor/MagicAttackBehaviour_RandomEditor.cs(6,7): error CS0246: The type or namespace name `BehaviorDesigner' could not be found. Are you missing an assembly reference? There are references in each script for example in MagicAttackBehaviorEditor.cs you have I reckon this is what is being referred to and the other scripts will have something similar that Unity reckons is missing when compiling these. This is a clean project with only Invector/ES2 and the spell system imported. Ah! you posted just as I did, so I will check it out right away, I am not sure if I was having any issues with animator just yet but hope this is all working for me now as I think this a great system for my project...Thanks
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Post by Deleted on Jan 17, 2018 3:40:57 GMT
Hi Insomnia, there are three errors: 1. Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/Editor/ComboDisplayEditor.cs(6,7): error CS0246: The type or namespace name `BehaviorDesigner' could not be found. Are you missing an assembly reference? 2. Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/Editor/MagicAttackBehaviorEditor.cs(6,7): error CS0246: The type or namespace name `BehaviorDesigner' could not be found. Are you missing an assembly reference? 3. Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/Editor/MagicAttackBehaviour_RandomEditor.cs(6,7): error CS0246: The type or namespace name `BehaviorDesigner' could not be found. Are you missing an assembly reference? There are references in each script for example in MagicAttackBehaviorEditor.cs you have I reckon this is what is being referred to and the other scripts will have something similar that Unity reckons is missing when compiling these. This is a clean project with only Invector/ES2 and the spell system imported. Ah! you posted just as I did, so I will check it out right away, I am not sure if I was having any issues with animator just yet but hope this is all working for me now as I think this a great system for my project...Thanks hi rolfy damn fast reply, just uploaded a new release to github fixing those github.com/ShadesOfInsomnia/SpellSystem/releases/tag/v2.0gsee above post
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Post by darknubis365 on Jan 17, 2018 20:49:55 GMT
Sweet thx @insomnia
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Post by kevios on Jan 18, 2018 22:16:37 GMT
Hey one question, did you add the archerysystem from invector in your magicmelee controller from "version 1.1.5" (i think o.O)? i use the invector shooter system and want to add your spell system but i need to have the archerysystem from "original" invector system.... great work respect greetz
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Post by rolfy on Jan 19, 2018 19:50:36 GMT
First off thanks for fixing things so quickly, but I still have a build error. ArgumentException: The Assembly System.Configuration is referenced by System.Data ('Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Plugins/System.Data.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:142) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:148) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:179) UnityEditor.HostView:OnGUI()
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Post by Deleted on Jan 20, 2018 3:00:07 GMT
Hey one question, did you add the archerysystem from invector in your magicmelee controller from "version 1.1.5" (i think o.O)? i use the invector shooter system and want to add your spell system but i need to have the archerysystem from "original" invector system.... great work respect greetz we are using the latest invector so no we didnt include that, the archery system is on invectors roadmap, however note that shades archery system is included in the release. First off thanks for fixing things so quickly, but I still have a build error. ArgumentException: The Assembly System.Configuration is referenced by System.Data ('Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Plugins/System.Data.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:142) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:148) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:179) UnityEditor.HostView:OnGUI() question, in your plugins folder, is system.data.dll present? it should be
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Post by rolfy on Jan 20, 2018 3:17:43 GMT
Yes, system.data.dll is present, I even tried replacing it with the older version and checked permissions on the file itself in case it was windows problem but not having any success. See same error in Unity 5.6.4.f1 and 2017.3.
As before everything works fine in test but build fails with an error, albeit a different one this time.
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Post by kevios on Jan 20, 2018 10:58:29 GMT
Thanks for The answer ... In Future did you add The Invector archery System in shades addon and Update The shades mecanim/Controller too? This would be very Fine ...
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Post by Deleted on Jan 20, 2018 14:51:36 GMT
Yes, system.data.dll is present, I even tried replacing it with the older version and checked permissions on the file itself in case it was windows problem but not having any success. See same error in Unity 5.6.4.f1 and 2017.3. As before everything works fine in test but build fails with an error, albeit a different one this time. rolfy, recommend you check the sqllite deploy page for this, you do need to take the system.data.dll from your actual system, maybe you are building with the wrong dll. Check this thread for info about sqllite with unity answers.unity.com/questions/743400/database-sqlite-setup-for-unity.html and employ some google fu. Report back with your findings. FYI the key line is "Copy System.Data.dll and Mono.Data.Sqlite.dll from **C:\Program Files (x86)\Unity \Editor\Data\Mono\lib\mono\2.0* and paste them in your Assets/Plugins* folder in your unity project. " suggest you copy in the those dll's from your system. If you are finding a real SQL database overkill and a pain to deal with then just buy easy save 2 which includes zero dll's. I provided SQLLite as a free option. In the mean time i will try to find some time to revisit deploying sqllite, on release we seemed to have a buildable project, but you seem to be having issues which raises my curiousity level. Thanks for The answer ... In Future did you add The Invector archery System in shades addon and Update The shades mecanim/Controller too? This would be very Fine ... as soon as invector release the archery then we will most certainly play with it, do note they are seperate non dependant projects. Shade has provided his own archery system with the spell system, suggest playing with that, we will certainly be looking at how both link up.
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Post by wcperry on Jan 20, 2018 16:21:32 GMT
I am having errors I am using unity 5.6.4f2 what is the issue.. here isba photo of the problems
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