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Post by tharindu on Jan 20, 2018 16:56:26 GMT
I am having errors I am using unity 5.6.4f2 what is the issue.. here isba photo of the problems You need the shooter I believe. It won't work with the 1.3 melee version you have.
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Post by wcperry on Jan 20, 2018 18:09:31 GMT
I am having errors I am using unity 5.6.4f2 what is the issue.. here isba photo of the problems You need the shooter I believe. It won't work with the 1.3 melee version you have. I have the shooter
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Post by rolfy on Jan 20, 2018 18:32:42 GMT
I have Easy save 2 installed but perhaps this isn't being picked up and sqllite is as default for some reason. It didn't seem to have any problem using ES2 with the previous version of the spell system.If I don't import sqllite I get a lot of related errors. I will take another look asap
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Deleted
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Post by Deleted on Jan 21, 2018 1:12:20 GMT
I have Easy save 2 installed but perhaps this isn't being picked up and sqllite is as default for some reason. It didn't seem to have any problem using ES2 with the previous version of the spell system.If I don't import sqllite I get a lot of related errors. I will take another look asap mate by default you will get both installed, its an either or none situation, both are optional, to use with easy save 2, dont install - CharacterDataSQLLite.cs data layer provider - the plugins folder - the MenuTest_LobbySQL scene then run the MenuTest_LobbyES2 scene or for a project without easysave 2, dont install the - CharacterDataEasySave2.cs data layer provider - the MenuTest_LobbyES2 scene then run the MenuTest_LobbySQL scene to make a custom provider for a different data source, simply clone either of the existing providers (CharacterDataEasySave2.cs/CharacterDataSQLLite.cs) update the methods to save/load from your new data source, then add to your character.
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Deleted
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Post by Deleted on Jan 21, 2018 1:20:41 GMT
You need the shooter I believe. It won't work with the 1.3 melee version you have. I have the shooter tharindu says it right, you need the latest shooter (or melee for the melee package) question, why are u not keeping your unity in line with the current version, same goes for invector, you should be using the latest. I dont really get this thinking, i could understand keeping unity maybe one version behind but 6 versions you are setting yourself up for a headache. Same goes for invector, upgrade to the latest shooter. when it comes to upgrade your project time, instead of shying away highly recommend take the small hit of pain now, you get an error on an asset then debug it, usually the code fix is very minor and already posted on the assets forum thread. as for the errors, they are literal, add the missing values to the enum.
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Post by rolfy on Jan 21, 2018 2:22:10 GMT
Thanks for the info, I didn't realize it was either or none. What you say above is much clearer to me than the install instructions in the first post. Still. if I import only for ES2 as described I am still having problems. but since I intend to use an entirely different save system it is therefore a non-issue now and builds with no problems if I import neither. Thanks again
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Post by uberwiggett on Jan 21, 2018 7:49:42 GMT
Thanks for The answer ... In Future did you add The Invector archery System in shades addon and Update The shades mecanim/Controller too? This would be very Fine ... as soon as invector release the archery then we will most certainly play with it, do note they are seperate non dependant projects. Shade has provided his own archery system with the spell system, suggest playing with that, we will certainly be looking at how both link up. the current version, 1.1.5 has archer
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Post by Deleted on Jan 21, 2018 14:29:08 GMT
Thanks for the info, I didn't realize it was either or none. What you say above is much clearer to me than the install instructions in the first post. Still. if I import only for ES2 as described I am still having problems. but since I intend to use an entirely different save system it is therefore a non-issue now and builds with no problems if I import neither. Thanks again ok well that will cure the issue, however for others benefit could you list the issues you were having with easysave2. as soon as invector release the archery then we will most certainly play with it, do note they are seperate non dependant projects. Shade has provided his own archery system with the spell system, suggest playing with that, we will certainly be looking at how both link up. the current version, 1.1.5 has archer oh really, didnt realise, was waiting for that, now that is interesting....i am away in thailand at the moment so havnt tried out the latest release
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Post by darknubis365 on Jan 22, 2018 9:00:29 GMT
Does anyone know how to set up the directional hit?for custom characters?
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Post by Deleted on Jan 22, 2018 17:42:10 GMT
Does anyone know how to set up the directional hit?for custom characters? shouldnt this non spell system question be on a different thread or maybe even its own thread
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Post by shadex on Jan 22, 2018 21:22:18 GMT
as soon as invector release the archery then we will most certainly play with it, do note they are seperate non dependant projects. Shade has provided his own archery system with the spell system, suggest playing with that, we will certainly be looking at how both link up. the current version, 1.1.5 has archer I'll be working on setting that up shortly. The archery system we made is tab targeted and uses the same stuff the spells use, which doesn't require the shooter add-on. With the archery for shooter, it should be pretty trivial to create things like fire arrows, or ice arrows. I also have to intigrate the new animator as well, as crouch got changed.
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Post by shadex on Jan 23, 2018 4:58:57 GMT
Does anyone know how to set up the directional hit?for custom characters? It's setup in the animator. Should be under hit reactions in the full body layer. The default animators have big hit reaction setup as a directional hit/reaction system.
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Post by darknubis365 on Jan 24, 2018 3:04:10 GMT
Does anyone know how to set up the directional hit?for custom characters? It's setup in the animator. Should be under hit reactions in the full body layer. The default animators have big hit reaction setup as a directional hit/reaction system. Alright thanks man i'm still noob but i'll look into and figure out how to change it
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Post by kevios on Jan 28, 2018 18:14:58 GMT
Any News about the update?
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kendall
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Post by kendall on Feb 2, 2018 17:14:50 GMT
hi thanks for uploading this it look good but i have a question
I follow all the instruction and when install the add on one error pops
error CS1703: An assembly `System.Data' with the same identity has already been imported. Consider removing one of the references Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Plugins/System.Data.dll (Location of the symbol related to previous error) Assets/Plugins/SQLiter/DLLs/System.Data.dll (Location of the symbol related to previous error)
ok so i remove the system.data.dll but when i do it these 2 errors appears 34 times
Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/CharacterDataEasySave2.cs(40,18): error CS0103: The name `ES2' does not exist in the current context
and
Assets/Invector-3rdPersonController/Add-ons/ShadesSpellSystem/Scripts/CharacterDataEasySave2.cs(42,24): error CS0246: The type or namespace name `ES2Writer' could not be found. Are you missing an assembly reference?
Any idea how can i fix that?
thanx in Advance
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