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Post by shadex on Jan 5, 2020 19:29:54 GMT
Does this work with the current version of Invector? I would love to add a spell or 2 to my Melee system without having to buy the shooter system just to cast 2 spells. If your only looking for 2 spells, on the first page i have the 1.0 spell system script for the state machine behavior. Trigger the state / animation however you want, and it will shoot the particle effect off. The full spell system is more for those that want armor/resists/damage types and effects.
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Post by deidrereay on Jan 7, 2020 21:05:05 GMT
So this would in theory work with the latest invector shooter and melee?? Looks amazing just also read it was no longer being updated it thought.. Thanks in advance this looks awesome!!
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Post by eternaldusk on Jan 17, 2020 5:26:55 GMT
So I've gotten 4 errors and 4 notifications. The errors are for CharacterInstance.cs twice, CharacterDataBase.cs, and MagicAI.cs, all saying that 'vItemType' does not contain a definition for 'Spell'. The notifications are saying that Field 'MeleeWeaponTrail._{sizes, base, material, tip, colors}' is never assigned, will always have default value null.
I feel like Im doing something dumb xD
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Post by qdwazar on Feb 5, 2020 16:50:14 GMT
Hey if anyone could help me. How do i set the aim where to shoot the spell? i use the scripts from V1. SpellTarget = GameObject.FindWithTag ("MainCamera").GetComponent<vLockOnTargetControl> ().currentTarget; But i assume vLockOnTargetControl doesnt exist anymore why this script should be on the camera ?
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Post by dagoat on Feb 6, 2020 13:42:56 GMT
So I've gotten 4 errors and 4 notifications. The errors are for CharacterInstance.cs twice, CharacterDataBase.cs, and MagicAI.cs, all saying that 'vItemType' does not contain a definition for 'Spell'. The notifications are saying that Field 'MeleeWeaponTrail._{sizes, base, material, tip, colors}' is never assigned, will always have default value null. I feel like Im doing something dumb xD What version of Unity are you using? It was a clean install for me on 2018.3.14f1
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Post by dagoat on Feb 9, 2020 11:06:57 GMT
Anybody else have a problem with any GameObject using MagicMeleeCombatV3 sinking midway thru the ground?
EDIT: Nevermind I'm stupid lol. There were NULL references all over the Animators. Simply copy and pasted Animators from my Player Prefab of Invector (I use Shooter) to the appropriate spots. Mostly BaseLayer
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Post by dagoat on Mar 6, 2020 15:55:28 GMT
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Post by myureda on Apr 20, 2020 14:48:57 GMT
i need this level up and cast system in newer version
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Post by jameslayeraz on Jun 24, 2020 10:42:41 GMT
Can This Add on Work on the lastest version of invector ?
i got this error plz help me ...
Assets\SpellSystem-master\legacyV2\Invector-3rdPersonController\ItemManager\Scripts\vItemEnumsBuilder\vItemEnums.cs(2,18): error CS0101: The namespace 'Invector.vItemManager' already contains a definition for 'vItemType'
Assets\SpellSystem-master\legacyV2\Invector-3rdPersonController\ItemManager\Scripts\vItemEnumsBuilder\vItemEnums.cs(10,18): error CS0101: The namespace 'Invector.vItemManager' already contains a definition for 'vItemAttributes'
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eldv
Junior vMember
Posts: 47
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Post by eldv on Aug 12, 2020 7:18:52 GMT
Can This Add on Work on the lastest version of invector ? i got this error plz help me ... Assets\SpellSystem-master\legacyV2\Invector-3rdPersonController\ItemManager\Scripts\vItemEnumsBuilder\vItemEnums.cs(2,18): error CS0101: The namespace 'Invector.vItemManager' already contains a definition for 'vItemType' Assets\SpellSystem-master\legacyV2\Invector-3rdPersonController\ItemManager\Scripts\vItemEnumsBuilder\vItemEnums.cs(10,18): error CS0101: The namespace 'Invector.vItemManager' already contains a definition for 'vItemAttributes' *********************************** You’re loading a script which is trying to define something that is already defined by the Invector Controller. Unity won’t allow different scripts to try to define the same object. I would try commenting out the offending lines in the script vItemEnums.cs and see if that resolves the conflict.
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eldv
Junior vMember
Posts: 47
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Post by eldv on Dec 5, 2020 3:54:13 GMT
WIP getting the Spell System Updated for Invector TPC 2.5X
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