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Post by mwester on Jun 3, 2017 0:38:26 GMT
Hi, I recently purchased the basic third person camera asset for Unity, and when I try to create a new character, everything seems to be working, except the camera just shows up black. I have looked through all of the settings over and over again, but I cannot seem to find the right one. Please let me know if there is a simple fix to this, or if I wasted my money.
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Post by Invector on Jun 3, 2017 1:52:45 GMT
That's new... can you record a video showing the issue and your camera settings?
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Post by mwester on Jun 3, 2017 2:06:36 GMT
I don't have the ability to record a video unfortunately, but I just started a new empty unity project, and imported the Invector-3rdPersonController into it. I am attempting to use the "Challenger" model made by Unity for the Blacksmith project, and I have changed no settings for invector. I changed the rig for the challenger model to humanoid so it can function within Invector, and then I made sure to drag it as well as the Invector animator into the option to create a new basic controller. The controller works perfectly, and all animations run smoothly (I know this because I can see it from the scene window in Unity), but when I switch to the game view, the HUD (health bar, controls, etc.) shows up over a black screen. I am at a complete loss as to what to do to fix this.
Thanks for getting back to me so quickly.
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Post by Invector on Jun 3, 2017 2:21:32 GMT
This doens't look like a template issue... did you try changing the render mode on the player settings? Also, did this happens on a clean project with only the template imported?
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Post by mwester on Jun 3, 2017 2:27:48 GMT
Where would I go to change the render mode on the player settings? And yes, the template was imported into a fresh and empty project with nothing else in it.
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Post by Invector on Jun 3, 2017 2:44:08 GMT
Edit > Project Settings > Player
change the Rendering Path to Forward or Deferred
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Post by mwester on Jun 3, 2017 2:47:09 GMT
It was already set to Forward, and when I switched it to Deferred there was no change, still just the black screen.
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Post by mwester on Jun 3, 2017 3:07:00 GMT
Could it maybe be the version of Unity I am using? (Unity Personal (64bit) 5.4.2f2)
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Post by jrackley on Jun 3, 2017 4:15:03 GMT
Could it maybe be the version of Unity I am using? (Unity Personal (64bit) 5.4.2f2) Try to go into your lighting tab in the inspector and set the source to color and maybe try gradient as well. This has happened to me in the past and I believe that is how we fixed it if I remember correctly.
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Post by mwester on Jun 3, 2017 5:15:35 GMT
Could it maybe be the version of Unity I am using? (Unity Personal (64bit) 5.4.2f2) Try to go into your lighting tab in the inspector and set the source to color and maybe try gradient as well. This has happened to me in the past and I believe that is how we fixed it if I remember correctly. Just tried this, nothing changed.
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Post by uberwiggett on Jun 3, 2017 5:37:20 GMT
Seems strange. Are you able to print screen, showing us the game view window and showing the scene editor with the inspector window for the camera?
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turna
New vMember
Posts: 4
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Post by turna on Jun 3, 2017 7:06:41 GMT
I don't have the ability to record a video unfortunately, but I just started a new empty unity project, and imported the Invector-3rdPersonController into it. I am attempting to use the "Challenger" model made by Unity for the Blacksmith project, and I have changed no settings for invector. I changed the rig for the challenger model to humanoid so it can function within Invector, and then I made sure to drag it as well as the Invector animator into the option to create a new basic controller. The controller works perfectly, and all animations run smoothly (I know this because I can see it from the scene window in Unity), but when I switch to the game view, the HUD (health bar, controls, etc.) shows up over a black screen. I am at a complete loss as to what to do to fix this. Thanks for getting back to me so quickly. I have the same problem too when trying it last week. Based on your step by step, you forgot to set the Game Camera list (just like what happen to me). You just need to set the Game Camera List when creating new Character Controller by clicking the circle beside it and choose from several camera template provided by invector (third person, iso, top view, etc).
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Post by mwester on Jun 3, 2017 12:57:28 GMT
I don't have the ability to record a video unfortunately, but I just started a new empty unity project, and imported the Invector-3rdPersonController into it. I am attempting to use the "Challenger" model made by Unity for the Blacksmith project, and I have changed no settings for invector. I changed the rig for the challenger model to humanoid so it can function within Invector, and then I made sure to drag it as well as the Invector animator into the option to create a new basic controller. The controller works perfectly, and all animations run smoothly (I know this because I can see it from the scene window in Unity), but when I switch to the game view, the HUD (health bar, controls, etc.) shows up over a black screen. I am at a complete loss as to what to do to fix this. Thanks for getting back to me so quickly. I have the same problem too when trying it last week. Based on your step by step, you forgot to set the Game Camera list (just like what happen to me). You just need to set the Game Camera List when creating new Character Controller by clicking the circle beside it and choose from several camera template provided by invector (third person, iso, top view, etc). This worked! Invector works perfect now. Thanks=)
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Post by fennec on Jun 3, 2017 13:21:18 GMT
I know you said the problem's solved, which is awesome, but I wanted to add something slightly off topic. You said you can't record your screen, I'm not sure there reason, but if it's as simple as you're not sure how, look into OBS (open broadcast software). It's easy to set up and use and it's free.
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