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Post by meabolix on Nov 15, 2022 10:03:26 GMT
Hi,
I discovered 3 problems with 2.6.2c and Unity 2022.1.22 (new/empty project, fresh install of your addons and I manually copied the 3 "Project Settings" files.)
The 3 problems are reproducible in the scene "ShooterCover_Examples"
First :
Second :
Third :
Start playing with mouse/keyboard, then play with the gamepad and then play again with mouse/keyboard.
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Post by Invector on Nov 16, 2022 12:36:30 GMT
Thanks for the report! I will check these issues now and fix as soon as possible
Ok so, the first warning is due to a missing script which you can open the SwingRenderer prefab and remove the component, this will fix the warning.
Second warning is due to recent changes on Unity Rigidbody system, also nothing major the cover system still works just fine just a annoying warning, but to fix it open the vGenericAction script and comment the line:
tpInput.cc._rigidbody.isKinematic = true; Third issue we will have to investigate if it's an issue that only happens on newer versions of Unity or if it's indeed an vInput error.
It's nothing that will prevent you from working on your project though, just minor warnings ;)
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Post by meabolix on Nov 16, 2022 20:48:27 GMT
Great, Thanks for your help.
The 2 fixes work perfectly.
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Post by manwitch on Nov 20, 2022 15:43:06 GMT
I am also getting the 3rd (inputs) Problem. It seems the project settings don't import correctly on 2021 LTS. The warnings aren't the problem so much as the keyboard commands don't work once the warnings start (for me anyway). I do have a few other assets in the project, but I don't think they should affect importing the invector project settings.
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Post by manwitch on Nov 23, 2022 15:08:35 GMT
So, I started a new project with ONLY the Invector shooter imported in Unity 2021 LTS (latest version). And indeed, when you switch from keyboard to controller and back to keyboard(using the Demo scene), you get the input not found warnings and all the inputs it lists don't work anymore.
I really need a fix for this one, I tried to manually add some of the ones it isn't finding with some success but not all of them.
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Post by Invector on Nov 24, 2022 11:53:41 GMT
So, I started a new project with ONLY the Invector shooter imported in Unity 2021 LTS (latest version). And indeed, when you switch from keyboard to controller and back to keyboard(using the Demo scene), you get the input not found warnings and all the inputs it lists don't work anymore. I really need a fix for this one, I tried to manually add some of the ones it isn't finding with some success but not all of them. what controller are you using?
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Post by manwitch on Nov 24, 2022 13:22:06 GMT
XBox elite one, I think it doesn't have anything to do with the controller though, since if I watch the input manager before and after importing your project settings, the inputs that quit working don't ever show up in the inputs.
The real question I ask myself is why do they work at all. But they do work if you just use the keyboard. But switching to controller and back to keyboard the missing ones stop working. Some of the missing ones are "I" "mouse0" "mouse1". They just never show up in the inputs.
ETA- all the missing ones- Tab, H, G, Mouse0, Mouse1, LeftShift, Alpha1, I, and RightArrow, LeftArrow, DownArrow.
these all stop working with the keyboard once the warnings start
also when I touch anything on the controller to get it to switch I get this red error -
ArgumentException: Input Button None is not setup. To change the input settings use: Edit -> Settings -> Input Invector.vCharacterController.GenericInput.GetButtonDown () (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vInput.cs:454) vSimpleInput.Update () (at Assets/Invector-3rdPersonController/ItemManager/Scripts/vSimpleInput.cs:18)
everything still seems to work though until I switch back to keyboard
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Post by manwitch on Dec 5, 2022 15:01:58 GMT
I guess no one else is experiencing this... seems strange since I used a clean project and only invector shooter. Any ideas of what I did to make this happen?
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Post by kjettil on Dec 23, 2022 9:01:02 GMT
I guess no one else is experiencing this... seems strange since I used a clean project and only invector shooter. Any ideas of what I did to make this happen? No, I have too. Been looking for weeks to find any info on this, finally found this forum section, it's like it was hidden. Nothing on the discord, I finally asked a question about it, no response yet. Very frustrated, worked fine a couple months back, even if someone could tell us the last stable version of unity for it would be great. Would really like to use this, not just because of all the money I spent, but it looks like it should be a great template.
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Post by manwitch on Dec 23, 2022 14:14:07 GMT
I guess no one else is experiencing this... seems strange since I used a clean project and only invector shooter. Any ideas of what I did to make this happen? No, I have too. Been looking for weeks to find any info on this, finally found this forum section, it's like it was hidden. Nothing on the discord, I finally asked a question about it, no response yet. Very frustrated, worked fine a couple months back, even if someone could tell us the last stable version of unity for it would be great. Would really like to use this, not just because of all the money I spent, but it looks like it should be a great template. As far as the input problem, I added the ones that get the warning manually and then restarted unity and they work. I'm using unity 2021 though not 2022
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Post by Samartha Sharma pro on Aug 17, 2023 20:22:51 GMT
use 2022 its best
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