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Post by jck1032 on Jun 21, 2023 4:58:25 GMT
while in ragdoll if I try to fire the weapon this craziness happens
thinking disabling input for fire while in ragdoll but I'm trying to understand why it does this any suggestions?
edit:
tried to disable bool CanRotateAimArm() , CanDoShots() etc while in ragdoll but no luck : (
also idk if its related when sprinting and melee character slides
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Post by jck1032 on Jun 21, 2023 20:32:38 GMT
FIXED IT problem 1 only happened if ragdoll activated by debugging (activate ragdoll) been told it will be fixed on the next update so its not effecting my development sliding fixed it by re importin vthirdpersonmotor
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