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Post by arlekdaboss on Aug 25, 2023 13:59:39 GMT
Hi Everyone.
I would like to set up my character in a way that basically melee weapons behave like shooter one. For Example if performing a melee attack while looking down the character attack looking down. Any help on how to set up this in really appreciated. thx for the support.
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Post by Invector on Aug 30, 2023 12:47:25 GMT
Go to your Headtrack component and the last settings is AnimatorIgnoreTags, just remove the Attack tag
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Post by arlekdaboss on Sept 11, 2023 19:14:24 GMT
hi there, me again. thx again for the support. my character is locomotion is in only strafe, but I've noticed that while drawing, removing, or changing weapons (the short sword for example), the animator transition in the aiming state. any way to prevent that?
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Post by Invector on Sept 25, 2023 12:54:03 GMT
In the strafe locomotion state replace the AimedIdle to a regular Idle. 
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