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Post by jimjames on Nov 14, 2023 19:01:37 GMT
Hello there, what an amazing Asset, not sure if this is the right place, but anyway, i'm having some hard time making the controller work on a loaded character model, whats the best way to do it? or the right way to do it? Video for reference: mega.nz/folder/5oNghLpD#Vpf0RdGqffJtU8K1aLwdiw
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Post by axbaby123 on Nov 15, 2023 13:26:37 GMT
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Post by jimjames on Nov 15, 2023 14:50:11 GMT
Yeah, it doesnt help with a character model who was loaded, it only teachs about prefab model
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Post by axbaby123 on Nov 15, 2023 18:42:59 GMT
what do you mean by loaded? Any Humanoid model can replace the model that was used in the created Invector Controller. Just drag and drop it in the 3dModel folder of the character controller , set the new models transform to 0,0,0 and drag and drop the new model's Humanoid avatar to the Invector Controllers animator. Then hide or delete original model in the Invector Controller. Resize capsule collider if needed. or just start over with the preferred model.
I assume Loaded means has all the Invector scripts already.
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Post by jimjames on Nov 21, 2023 11:11:46 GMT
what do you mean by loaded? Any Humanoid model can replace the model that was used in the created Invector Controller. Just drag and drop it in the 3dModel folder of the character controller , set the new models transform to 0,0,0 and drag and drop the new model's Humanoid avatar to the Invector Controllers animator. Then hide or delete original model in the Invector Controller. Resize capsule collider if needed. or just start over with the preferred model.
I assume Loaded means has all the Invector scripts already.
I mean that the character dont exist until in play mode, watch the video ive uploaded... But anyway, ive figured out, in case anyone have this problem, what you have to do, is use the Invector "create controler" on a separate object, and leave it with all the scripts unable, then, set the scritp that will load your character to enable the game object with the invector scripts after the character is loaded, and of course, load the character within the game object where the Invector scripts are
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