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Post by arlekdaboss on Dec 2, 2023 16:11:15 GMT
hi there me again,
I'm trying to work around the camera limits being world oriented and not relative to character. I've already looked on the forum and found some post about it with a no go for an answer.
The most far fetched idea I've had would consist in updating the limit angle relative to the character position.
for example if the character his oriented at the origin the limit angle would be for example -90/90, if he turn 90° left the limit angle values would be -180/0.
do you think something like this could be done? already trying to implement it but if you could point in the right direction (script wise) would be great!
as alway best asset ever.
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Post by Invector on Dec 26, 2023 14:10:08 GMT
Hmmm I'm not sure our camera can do that... maybe try the Cinemachine integration? you can find it on our Discord resources-sharing channel
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