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Post by slapme on Dec 28, 2023 20:15:45 GMT
In the FSM editor I want to add a state to the "AnyState" state to check for damage received on the AI Character. The Transition is Check Damage and is has a list for Damage Type to Check. Question is, is it required and or what values need to put in the list. I cannot find any doc on this.
Thx much
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