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Post by weiprecht on Jan 27, 2024 14:11:20 GMT
Hello Administrator,
I just wanted to let you know that there is a bug with the Cover add-on when you use Unity 2022.3 and the new navigation system. Here is how to reproduce the bug.
I am using the latest version of the TPC 2.6.4 and Cover 1.0. I am in the ShooterCover_Examples.unity scene.
If I add a NavMeshSurface to the Ground 3d object and bake the navMesh the player controller is no longer responsive when attempting to go around some corners. It goes through the whole arrow animation, but then does not move. I'm not sure why the NavMesh would cause problems for the player controller in cover, but this makes it impossible to use if you have npcs using the navmesh.
Also, I noticed some new problems (without the navmesh baked) with the cover movements since the new addition of the floating capsule. When moving between adjacent cover objects, the player controller can become stuck. Furthermore, if the player controller moves around a corner to get to the new cover position while holding space the player controller loses its navigation and runs continuously in a circle until the space bar is released. This also means that the player controller never makes it to the final destination.
Thank you.
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