To briefly explain the problem,
If you create a character from create shooter controller,
you will have the maximum number of all grenades from the beginning,
but what if you want to change the number of grenades you have at the beginning?
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Hi, I was developing a game using the Invector Shooter template,
but due to a forced connection to Unity Cloud, the data of the game
I was working on was destroyed and I had to re-create the game from scratch.
However, when we tried to create the player again from the Invector Shooter template,
he has the maximum number of all grenades right from the start of the scene,
and when he picks up the handgun, the handgun has infinite ammo.
I was examining the demo scene and each level of the game for these issues,
but I could not figure out how to fix the infinite setting for the number of grenades possessed and the handguns,
and how to modify it to allow the player to have weapons and items from the beginning, as in the demo scene.
How can I resolve this?
Addendum: Regarding the issue with the handgun having infinite bullets,
the prefab asset called vHandgun_Inventory defaulted to Infinity Ammo and was set to Dont Use Reload,
so I searched for the asset from the project and added the V Shooter Weapon's Ammo.
I was able to fix it by changing the settings.