Post by sabhd on Mar 27, 2024 13:59:03 GMT
Hello,
I must admit I am extremely new to Unity and coding in general. My nephew asked me for help work on his dream game.
We have run into a couple problems that we can't find an answer too. Hopefully it is a simple fix so I can get him back to designing but this has stopped us in our tracks for the last couple days.
I have installed in the following order.
1- Invector Shooter Controller
1- Invector Shooter Controller
2- Eadon RPG for Invector
3- Eadon AI
3- Eadon AI
4- Eadon Survival
5- HAP
5- HAP
6- Enviro3
I had thought I followed all the instructions I could find but I am still coming up with these same 5 errors.
1- Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Magic\EadonParticleDamage.cs(6,16): error CS0234: The type or namespace name 'Integrations' does not exist in the namespace 'Eadon.AI'
2- Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Magic\EadonMagicProjectile.cs(12,16): error CS0234: The type or namespace name 'Integrations' does not exist in the namespace 'Eadon.AI'
3- Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Magic\EadonDamageShieldSpell.cs(10,16): error CS0234: The type or namespace name 'Integrations' does not exist in the namespace 'Eadon.AI'
4- Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Environment\EadonDamageArea.cs(8,16): error CS0234: The type or namespace name 'Integrations' does not exist in the namespace 'Eadon.AI'
5- Assets\Cogs & Goggles\Eadon Survival for Invector\Scripts\Components\EadonSurvivalItemManager.cs(102,33): error CS0507: 'EadonSurvivalItemManager.UseItem(vItem)': cannot change access modifiers when overriding 'public' inherited member 'vItemManager.UseItem(vItem)'
Any help would be very appreciated.
Thanks in advance.
Sab