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Post by redsam121 on Apr 25, 2024 4:15:39 GMT
I'm having a problem with my combat system. If the player attacks and hits the wall during the animation, they will phase through and fall out of the world. Walking into is fine. This only happens with mesh collider with convex at false, all other colliders are fine. All my sets are built with probuilder. My game doesn't use ragdoll physics.
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Post by redsam121 on Apr 25, 2024 5:09:04 GMT
I've tested this in the Invector Melee Demo scene and the same thing happens. So it's not just the way I've implemented it.
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Post by redsam121 on Apr 25, 2024 8:42:11 GMT
I discovered that this is caused by the attack recoil being triggered.
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Post by Invector on Apr 26, 2024 20:34:10 GMT
Can you record a quick video showing the issue and how to reproduce?
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