hogge
New vMember
Posts: 15
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Post by hogge on May 28, 2024 16:03:38 GMT
I've been playing around with recoil. When I first created the character, I didn't like that the camera jumped around during fire, so I reduced the recoil to zero and increased bullet spread for each individual weapon. Recently I discovered that you could uncheck the camera being unaffected by recoil.
Today I went back and wanted to set everything up properly: minimal bullet spread, steady camera and decent recoil. Only to discover that no mater what I do, I can't achieve recoil. Not even when I connect the recoil to the camera.
Does anyone know what's going on?
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Post by axbaby123 on May 31, 2024 4:28:53 GMT
does that have a special animation? maybe try using a backup Shooter Controller?
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hogge
New vMember
Posts: 15
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Post by hogge on Jun 1, 2024 21:20:37 GMT
But it's an out-of-the-box feature. It worked in the examples, but for my character it just doesn't.
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hogge
New vMember
Posts: 15
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Post by hogge on Jul 23, 2024 18:10:14 GMT
Alright. So I've come to understand that the reason why recoil doesn't work is because I've set camera stability to the max. Reducing it makes recoil function again.
However, when I disable "Apply Recoil To Camera", there's no recoil at all. What I was hoping to achieve is a recoil where the camera is stable, but the character's aim is more and more off for each shot, and once the player stops firing, the character slowly starts to aim more and more correctly.
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