fawad
New vMember
Posts: 10
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Post by fawad on Jul 4, 2024 9:49:09 GMT
I was implementing Finishers but the problem I'm facing now is the root motion of animation is working on Player but on AI root motion is not working as you can see in the video i have add lockMovement and lockRotation Tags but it is still not root the animation is also not an inplace animation
Also tell me what will be the best way to implement the finishers what i am doing is just added B animations as a reaction with the reactionID which triggers by the default reaction and for attack i added ComboID and Combo Trigger and then trigger it and add damage to the enemy
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Post by Invector on Jul 11, 2024 14:52:28 GMT
Try adding the tag CustomAction to the clip, if that doesnt work try this adding this behavior to it Attachments:vUseRootMotion.cs (401 B)
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fawad
New vMember
Posts: 10
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Post by fawad on Aug 8, 2024 13:38:38 GMT
Try adding the tag CustomAction to the clip, if that doesnt work try this adding this behavior to it well thanks it was late
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