I have a little problem when fighting. If i fight without the LockOnTarget on everything is fine. When i turn LockOnTarget on, my hit-animations only play half-way and don't reach the enemy. This is only in hand to hand combat, when i use a weapon it's fine!
Ive noticed that sometime the lock on target gets a little buggy. It rotates around the character really fast after killing enemies. Any idea why that would be happening, I can try and catch it on a video if needed. PS it does not happen all the time either
Last Edit: Aug 26, 2016 22:48:38 GMT by Chronicman
I just tested here and it's working as expected when using the LockOn or not pat, take a look into the demo scene and see if still happens
Ok i will try that. In the 3rdPersonController-Demo the player hasn't got the Default Hitbox enabled, when i enable it, the same thing happens. When i turn Default Hitbox on in the enemy, he also doesn't finish hit animations.
Still no solution for my problem, perhaps i should make a fake invisible 'fist' and alter the ATK_ID's.
After killing a target, and will search for the next target within a range and lock into the next target, you can change this range on the LockOn component at the Camera. But about the animations playing half way I really don't know... Can you record a video showing this issue?
I started a new project with V1.3E. I made a short video from a hand to hand fight, i turn lockonTarget on and off, the enemy has the same animations. I use only 2, left and right hand.
It looks like your animation setup is wrong pat, are you using our animations provide from the youtube video tutorial right? don't forget to import the .meta files as well, they are responsible to import the animations with the correct setup. (frame cut, avatar, names, etc)