tork2
New vMember
Posts: 10
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Post by tork2 on Mar 7, 2018 1:59:23 GMT
Thanks, I found the solution. In the shaders for Aquas adjusting the Medium wave refraction setting can minimize the issue.
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Post by tharindu on Mar 7, 2018 4:53:33 GMT
Thanks, I found the solution. In the shaders for Aquas adjusting the Medium wave refraction setting can minimize the issue. Not the correct solution though. Refraction is just a water effect parameter, so reducing wave refraction well, minimizes your refraction too. It's definitely an image effect problem. This is a question for the aquas guy to be honest. Has he said anything ?
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tork2
New vMember
Posts: 10
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Post by tork2 on Mar 8, 2018 6:55:34 GMT
Ah yes, technically you are correct, refraction adjustment is just a work-around, and no response from Aquas. I read all 39 pages or so of the Aquas forum and one person posted the issue around page 15, the response from developer was that it was a known problem and he is thinking about how to fix. Since that post, no more information. Adjusting (medium only) refraction looks decent at least, makes the water flow a bit but still looks natural enough, so I can move on from the issue / sleep better at night. and on to the next issue... how to get fog under the water... the Invector water is as clear as a NASA Space Pool... way too clear to give the feeling of being under water, looks like flying above the terrain. Unfortunately, I don't know enough about programming to figure out how to bring in the Aquas under water fog. I'll start a new thread, maybe somebody knows how.
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tork2
New vMember
Posts: 10
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Post by tork2 on Mar 8, 2018 7:15:32 GMT
It looks like you have Aquas underwater fog and Aquas caustics in place for when character dives. I am new to this and am trying to get the same underwater effect as the Invector underwater is too clear. May I ask how you were able to achieve the underwater fog? (I'm new to Unity and can't really code... I've tried to make it work, but no luck... ) Any help is much appreciated.
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Post by Legion on Mar 9, 2018 19:01:36 GMT
It looks like you have Aquas underwater fog and Aquas caustics in place for when character dives. I am new to this and am trying to get the same underwater effect as the Invector underwater is too clear. May I ask how you were able to achieve the underwater fog? (I'm new to Unity and can't really code... I've tried to make it work, but no luck... ) Any help is much appreciated. Sure, AQUAS adds a drop-down menu where you can find the option "Add underwater effects to the camera", just select your camera in the hierarchy and use this option.
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tork2
New vMember
Posts: 10
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Post by tork2 on Mar 15, 2018 10:08:58 GMT
Thanks so much!
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Post by Yort_Draeb on Apr 6, 2018 17:44:10 GMT
i'm having an issue where when i jump into the pool the player sinks to the bottom and runs across it. but if you run down the slope into the pool it works
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Post by Invector on Apr 7, 2018 15:48:56 GMT
i'm having an issue where when i jump into the pool the player sinks to the bottom and runs across it. but if you run down the slope into the pool it works Make sure your pool box collider trigger has the height of your actual pool.
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Post by Yort_Draeb on Apr 12, 2018 4:21:56 GMT
i'm having an issue where when i jump into the pool the player sinks to the bottom and runs across it. but if you run down the slope into the pool it works Make sure your pool box collider trigger has the height of your actual pool. the box collider on the water game object? yes it matches the correct height. i am using the exact prefab from your asset for the pool also
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Post by winseral on May 10, 2018 2:34:01 GMT
Thank you Invector,
I really like this add-on, when using Aquas do we need to create a box trigger the includes the whole sea/Ocean area or is there a different process for large areas?
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Post by Invector on May 10, 2018 16:49:13 GMT
Thank you Invector, I really like this add-on, when using Aquas do we need to create a box trigger the includes the whole sea/Ocean area or is there a different process for large areas? I did a test a while ago with Aquas and a big ocean, it works the same as a little pool ;)
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Post by iamabdurrehman on Jun 15, 2018 10:53:27 GMT
i face these error after importing Swimming addon
Assets/Invector-3rdPersonController/Add-ons/Swimming/Scripts/vSwimming.cs(17,30): error CS0246: The type or namespace name `vActionListener' could not be found. Are you missing `Invector.vCharacterController.vActions' using directive?
Assets/Invector-3rdPersonController/Add-ons/Swimming/Scripts/vSwimming.cs(76,16): error CS0246: The type or namespace name `GenericInput' could not be found. Are you missing `Invector.vCharacterController' using directive?
Assets/Invector-3rdPersonController/Add-ons/Swimming/Scripts/vSwimming.cs(78,17): error CS0246: The type or namespace name `vThirdPersonInput' could not be found. Are you missing `Invector.vCharacterController' using directive?
Assets/Invector-3rdPersonController/Add-ons/Swimming/Scripts/vSwimming.cs(212,30): error CS0115: `Invector.CharacterController.Actions.vSwimming.OnActionExit(UnityEngine.Collider)' is marked as an override but no suitable method found to override what are the solution of these error
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Post by Invector on Jun 15, 2018 19:11:30 GMT
Update your template ;)
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Post by tharindu on Jun 22, 2018 22:01:20 GMT
lol I don't get tired of seeing this
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Post by missbig on Oct 4, 2018 1:16:20 GMT
Hi, I have got this addon to walk with the suimono water system which is great. I decided to also do a blue water slider instead of using the stamina which does work but it doesn't start recovering when I'm out of the water, now I don't code so I did this by copying the stamina parts in all the scripts but I didn't use sprinting, jumping or rolling with it. But I was wondering will anyone know what I have missed. Water consumption works but recovery doesn't.
Edit: I just noticed that if I go to shore and out of the water it does recover.
Edit: Now I have it working exactly the way I wanted it. When you go under the water the blue water slider appears then decreases and then when above the water the blue slider disappears, a bit like that game the last of us.
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