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Post by jrackley on Aug 6, 2017 4:50:18 GMT
hamzah, no I completely understood you, just made sure the rest of the community understands as well, hope my post didnt seem rude or taken out of context!
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Post by hamzah on Aug 6, 2017 5:54:56 GMT
hamzah , no I completely understood you, just made sure the rest of the community understands as well, hope my post didnt seem rude or taken out of context! Brothers don't get offended so easily Also, what you said regrading these guys who just slap together some assets and call themselves a "game developer" according to me deserves a medal of dishonor
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Post by tharindu on Aug 6, 2017 12:13:05 GMT
hamzah Nah I am just messing with ya xD no offense meant.
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Post by sinterry on Aug 6, 2017 17:31:08 GMT
awesseomeseseness
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Post by G 4 greatness on Aug 12, 2017 22:36:23 GMT
awesome
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Post by xenoblackinc on Aug 15, 2017 3:59:23 GMT
this is awesome id love to get you in touch with my clothing designer and also i'll donate some characters for your game.
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rakk
New vMember
Posts: 7
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Post by rakk on Nov 11, 2017 4:15:51 GMT
Hey there, after quite some time i finally had time to come back to the project. Recently i've upgraded to Unity 2017 and improved the character customization. See yourself. Awesome stuff man, care to do bit of another break down? This time I am curious if you are using the actual darksoul's player model with blend shape usage or did you use your own model for character creation? As well if your own system any pointer's you made and decisions/features that were included or cut? If you used a middle-ware/plugin community asset, which did you use and why? Was it technically hard to implement with your current project, and any tips with a system like this? Awesome stuff to still see man, I love to know the inner thought processes of things like this and I appreciate it. In the future are you planning to make the Invector combat controller more Souls-like with parry's, plunging attacks, and back stab's(I can imagine a few ways to achieve this but curious of your perspective)? Otherwise mostly focusing on the fun aspects of game dev'in and making it all nice and polished like where time allows.
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rakk
New vMember
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Post by rakk on Nov 12, 2017 0:37:20 GMT
This is the actual dark souls model that i've ripped from the game. I generally do things step by step, simple small goals that i can achieve. If you have watched my first video you can see i had a basic character creation in place. Of course back then i already had in mind to extend it. I already knew that implementing the female character would be just effort, as you just have to load different model parts based on a config, rather then technically complicated. Same for hair just on a different part of the character, also coloring a material is an easy thing to do in Unity. So the hard part would be such an advanced system like in Dark Souls itself, modifying the mesh of the character's face. I had some basic reading about it how to do it in unity but and as far i've seen it is indeed rather complicated. Therefore i decided to leave it out for now and maybe comeback later to it. But as you already guessed i mainly develop the parts i have fun working on. So maybe sooner or later i will hit on the different weapon animations and stuff. It is still a hobby project for me and who knows when or if i will ever finish it. At least meanwhile the unity team is working on improving the engine, haha. By the way, i recently bought an awesome map package from the unity asset store. I'm astounded of the result. Awesome stuff to see man. Which map package for unity are you referring to, if I might ask? Some random ramblings below that made me chuckle at the thought. If you keep it relatively quiet while developing, at some point you can make a Meme video editing part of your project to not represent Dark Souls, that would be beyond capable of the actual player modding done for Dark souls. Be kind of funny if you put in mounts for example, and after a bit of polish, leak it on reddit as a upcoming DLC release for DS3 haha, granted it may end up with millions of hype views and news coverage but it would be hilarious to watch it unfold, after you polished it to a extent where combat looks similar to the base game and the invector systems are unrecognizable to the untrained eye(which for the most part they already are). Additionally at which point, someone may try to C&D your videos but of course as long as your project stay's private they cannot stop a personal/educational project. But i'm kind of jealous of your polish already, you could mess with the DS reddit for some good fun from time to time when you want. I know I was briefly messing around with some Zelda Botw rips, to get the art style nailed down with some Unity assets, then just set up a basic run player controller with photon or other multiplayer sync, and release a video that looks like Zelda BOTW has multiplayer and see how many views it racks up. All the best man, really motivating stuff to see. I hope to pick your brain further as you progress.
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Post by hamzah on Nov 12, 2017 11:51:29 GMT
This is the actual dark souls model that i've ripped from the game. I generally do things step by step, simple small goals that i can achieve. If you have watched my first video you can see i had a basic character creation in place. Of course back then i already had in mind to extend it. I already knew that implementing the female character would be just effort, as you just have to load different model parts based on a config, rather then technically complicated. Same for hair just on a different part of the character, also coloring a material is an easy thing to do in Unity. So the hard part would be such an advanced system like in Dark Souls itself, modifying the mesh of the character's face. I had some basic reading about it how to do it in unity but and as far i've seen it is indeed rather complicated. Therefore i decided to leave it out for now and maybe comeback later to it. But as you already guessed i mainly develop the parts i have fun working on. So maybe sooner or later i will hit on the different weapon animations and stuff. It is still a hobby project for me and who knows when or if i will ever finish it. At least meanwhile the unity team is working on improving the engine, haha. By the way, i recently bought an awesome map package from the unity asset store. I'm astounded of the result. Manufactura K4 underground caves right??? ;) This looks ultra beautiful! Keep it up man!
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Post by hamzah on Dec 21, 2017 15:57:13 GMT
This guy is on a whole new level.
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Post by deirre on Jan 21, 2018 21:27:31 GMT
Great job....
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Post by tharindu on Jan 22, 2018 0:36:07 GMT
Happy New Year! A great year to start with a great feature. With this one i also reached my next milestone. Most of the other stuff i did now feels to make more sense with it Still there are some synchronization bugs that need to be fixed, but i'm satisfied to have layed down the foundations. Great job! Mind sharing how you got the camera working in network mode ? Did you rewrite vThirdPersonCamera?
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Deleted
Deleted Member
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Post by Deleted on Jan 22, 2018 1:01:29 GMT
Happy New Year! A great year to start with a great feature. With this one i also reached my next milestone. Most of the other stuff i did now feels to make more sense with it Still there are some synchronization bugs that need to be fixed, but i'm satisfied to have layed down the foundations. Yeah how did you do the camera? Cheers! Xalo
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Post by tharindu on Jan 22, 2018 2:18:32 GMT
The approach I used was to disable it if the player isn't local. Didn't work wonders due to some dependencies.
EDIT: Just got it to work xD
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Post by Invector on Apr 1, 2018 20:09:57 GMT
For each video that you release there's a different kind of jaw-dropping That's really something!
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