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Post by tharindu on Jul 29, 2017 21:14:57 GMT
My god man  This is fabulous work! Would love to buy this when it releases. I can already see the souls touch in it! Keep up the good work and keep us posted! I gotta ask, did you do the Unity UI yourself ? Or was their a 3rd party asset involved ?
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Post by Invector on Jul 30, 2017 2:33:49 GMT
HOLY GWYN This is absolutly amazing, as a DS fan I need to look very close within the details to figure out that it was NOT Dark Souls, because at the beginning of the video in Firelink it's almost identical... the sounds, hud, post processing, animation, EVERYTHING! Incredible work on the HUD btw, and love the console as well Looking forward to see the progress on this one, this game is definitelly on my top 5
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rakk
New vMember
Posts: 7
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Post by rakk on Jul 30, 2017 2:57:48 GMT
Great job, curious if you could do a bit of a post mortem/answer some questions?
1.Is this a fan game? Or a project being developed with the idea of re-skinning the IP protected assets?
2.What has been the most challenging aspect of this demo?
3.Are you working in a team or solo?
4.How helpful has middleware style assets (like Invector's 3rd person controller) been to the project? 4a.Have there been any assets used and then removed and what reason's were they removed? 4b.What asset's have you found worked best with Invector's system?
5.Is the game world currently seamless or needs to do scene/room transition's? If you are streaming the world, how did you choose to go about it in a general sense? 6.Your cinematic's tool, are you using the default Cinemachine that is now with Unity?
7.What is your typical background experience in game development?(Self-taught, college, programming roles, design, art, currently employed in the industry, etc.)
8.Now in regards to the Darksouls assets, did you model any of the current demo yourself or ripped them yourself for reuse?(personally I find it enjoyable prototyping and using other game assets to help flesh out my grey blocked prototype)
What has been the most fun part of this project thus far?
Anyways thanks for taking the time to answer, this look's all around awesome as a showcase of your talents/project and of Invector's asset, and best of luck moving forward!
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kano
Junior vMember

Posts: 40
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Post by kano on Jul 30, 2017 7:19:00 GMT
Praise the sun! I thought at first this is literally just Dark Souls.
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Post by sickscore on Jul 30, 2017 11:19:43 GMT
WOW, this is just insane! Don't know what else to say 
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Post by tharindu on Jul 30, 2017 11:42:04 GMT
shadex : this is precisely the stat system you were talking about
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2017 14:58:24 GMT
Amazing work dude!!!! Keep up the good work!!! :D
Cheers! NuclearRasberry
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Post by witcher on Jul 31, 2017 9:56:39 GMT
How did you get animations?? Do you have a playable Demo build for us??
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rakk
New vMember
Posts: 7
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Post by rakk on Aug 2, 2017 3:18:25 GMT
Nice looking screens there man.
Thank you for your response to the questions.
I'd ask some more but alas, I am currently away on a work trip(and thus my thoughts are spread around currently). Though I would find it insanely cool to see more gameplay footage(youtube privated so, no take down notices are sent on the off chance Bandai Namco is searching around actively).
I had some good chuckles at the idea I was thinking in response to seeing your development thus far and the steps it sounds like you need to take to move forward. A lot of Fan project's that have been popping up in recent times have been Mario Maker clones.
Except for other sorts of Games, from "Zelda maker"(rebranded to something else now), "Mega man Maker", and I believe there is a "Metroid Maker" as well. I was chuckling at the thought of "Dark Souls Maker", I realize the difficulty of properly setting up, and managing a sharing/storage of created levels with the game.
But the concept of a fan game that fills the void that Dark Souls as a series is now leaving due to From Software's team focusing more onto Code Vein.
I am sure you would receive loads of publicity off the concept/inception of the idea. Though I mainly chuckle at the idea of the general internet/media reaction at large, and how they would overreact very rapidly from any inkling of such a project even existing.
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Post by hamzah on Aug 5, 2017 5:33:33 GMT
This is mind blowingly amazing... Is this even possible with Unity lol :P
BY FAR THE BEST USE OF INVECTOR TEMPLATE.... !!!
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Post by rolfy on Aug 5, 2017 9:01:13 GMT
Awesome work, I would be very careful of using those assets though, you cant just re-texture or re-skin assets from a game and get away with it. Even if you intended to release for free you cant use meshes,textures or Artwork without the original authors permission and getting that for the assets used will be near impossible. I don't really see this as passing for a 'mod'. Of course if you are creating the assets yourself based on the originals then that may change things a little but your still treading on thin ice with the Dark Souls franchise. I am really not trying to rain on your parade but it would be a shame to see you put all this work in only to find you can't release it commercially or for free. Very well done though and if your intent is to simply to do this as a personal project I look forward to seeing more. All the same I can see that you certainly have a lot of experience in game design and reckon you already know everything I have pointed out about copyright issues above, so I am eager to hear what your intent is with this project and any intended release. If you intend to seek permissions I would do that real soon so you know whether it is worthwhile continuing
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Post by tharindu on Aug 5, 2017 12:26:01 GMT
Is this even possible with Unity lol :P Ever seen DRONE ?
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Post by jrackley on Aug 5, 2017 14:50:46 GMT
This is mind blowingly amazing... Is this even possible with Unity lol :P Anything is possible with Unity, it just requires effort and learning, there have been some relatively major things made with Unity, all they way from movies to games... Take for example the Adam demo, The Forest, and multiple Tiger Woods PGA Tour games from EA Sports. Everyone likes to compare Unity with other engines, especially Unreal, the main difference is that while Unreal will do a lot of Awesome lighting out of the box for you, you need to learn how to do the same in Unity. I think that is more valuable if you want to be a true game developer, because you need to learn these things and understand them. Unity gets a bad rap because too many so called "game makers" just buy a bunch of assets, slap them together and think they have a game. @azradric your remake is looking very good by the way!
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Post by hamzah on Aug 6, 2017 3:08:31 GMT
Is this even possible with Unity lol :P Ever seen DRONE ? Did u see "lol :P " at the end?? I was saying it metaphorically coz it was looking really beautiful
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Post by hamzah on Aug 6, 2017 3:12:14 GMT
This is mind blowingly amazing... Is this even possible with Unity lol :P Anything is possible with Unity, it just requires effort and learning, there have been some relatively major things made with Unity, all they way from movies to games... Take for example the Adam demo, The Forest, and multiple Tiger Woods PGA Tour games from EA Sports. Everyone likes to compare Unity with other engines, especially Unreal, the main difference is that while Unreal will do a lot of Awesome lighting out of the box for you, you need to learn how to do the same in Unity. I think that is more valuable if you want to be a true game developer, because you need to learn these things and understand them. Unity gets a bad rap because too many so called "game makers" just buy a bunch of assets, slap them together and think they have a game. @azradric your remake is looking very good by the way! I said it metaphorically  You guys really don't know what "lol :P" means lol :P
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