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Post by neg4433 on Aug 14, 2017 9:30:17 GMT
Hello, I recently downloaded the basic free version of the third person controller for testing purposes, to get familiar with the controlling and everything. What I noticed that becomes annoying, is that the camera becomes buggy, more like shaky. What do I mean? Well i replaced the default model with my own, I adjusted the collision and the controlling works great but when I walk and try to control the camera using the mouse, the camera kinda glitches/shakes on turning causing an annoying behaviour which isn't as smooth as expected. I am doing something wrong or is there any option i have to adjust in order to achieve a smooth camera control?
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Post by sickscore on Aug 14, 2017 10:27:17 GMT
Hello, I recently downloaded the basic free version of the third person controller for testing purposes, to get familiar with the controlling and everything. What I noticed that becomes annoying, is that the camera becomes buggy, more like shaky. What do I mean? Well i replaced the default model with my own, I adjusted the collision and the controlling works great but when I walk and try to control the camera using the mouse, the camera kinda glitches/shakes on turning causing an annoying behaviour which isn't as smooth as expected. I am doing something wrong or is there any option i have to adjust in order to achieve a smooth camera control? Hmm..sorry, but I can't reproduce your behaviour. Can you maybe post a video? Have you tried the demo scenes? Is it working there?
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Post by neg4433 on Aug 14, 2017 10:48:10 GMT
Hello, I recently downloaded the basic free version of the third person controller for testing purposes, to get familiar with the controlling and everything. What I noticed that becomes annoying, is that the camera becomes buggy, more like shaky. What do I mean? Well i replaced the default model with my own, I adjusted the collision and the controlling works great but when I walk and try to control the camera using the mouse, the camera kinda glitches/shakes on turning causing an annoying behaviour which isn't as smooth as expected. I am doing something wrong or is there any option i have to adjust in order to achieve a smooth camera control? Hmm..sorry, but I can't reproduce your behaviour. Can you maybe post a video? Have you tried the demo scenes? Is it working there? I'll post a video as soon as i get home.
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Post by Invector on Aug 14, 2017 12:11:35 GMT
So with the Vbot in the demo scene is fine, but with your custom character you're getting issues? Make sure your model doens't have any colliders attached into with the layer "Default" which is the culling layer of the Camera.
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Post by neg4433 on Aug 14, 2017 16:58:37 GMT
This is the camera shuttering I was talking about..
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Post by farhez666 on Aug 14, 2017 17:27:03 GMT
in paid version there is also this camera stuttering happens. I dont know if this happens bcoz of my GPU or not.
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Post by Invector on Aug 14, 2017 18:37:34 GMT
Try replacing the Camera FixedUpdate to LateUpdate (only recommend this to the Free Lite version)
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Post by neg4433 on Aug 14, 2017 18:43:02 GMT
Try replacing the Camera FixedUpdate to LateUpdate (only recommend this to the Free Lite version) Do you mean replacing it inside the script? Like: from void FixedUpdate() to void LateUpdate() ?
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Post by Invector on Aug 14, 2017 18:55:14 GMT
Try replacing the Camera FixedUpdate to LateUpdate (only recommend this to the Free Lite version) Do you mean replacing it inside the script? Like: from void FixedUpdate() to void LateUpdate() ? Yep, on the vThirdPersonCamera script
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Post by neg4433 on Aug 14, 2017 18:57:59 GMT
Do you mean replacing it inside the script? Like: from void FixedUpdate() to void LateUpdate() ? Yep, on the vThirdPersonCamera script It works smoother now and if i deactivate the post processing to be lighter in the play simulator it works even better. Thanks for the answer.
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Post by Invector on Aug 14, 2017 19:04:26 GMT
Great, we will provide a fix for the Camera and run the method on LateUpdate for both versions on the next update!
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Post by neg4433 on Aug 14, 2017 19:07:48 GMT
Great, we will provide a fix for the Camera and run the method on LateUpdate for both versions on the next update! Good to know, cause I am planning to buy the full version in the future and I was skeptical since some of the paid controllers didn't function as promised but with your controller I managed to add my own animations and extra controls easily.
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Post by norgman on Apr 18, 2019 7:31:12 GMT
Great, we will provide a fix for the Camera and run the method on LateUpdate for both versions on the next update! 2 years later the Camera still moves on FixedUpdate and strafing is a jittery mess when it follows anything that actually moves on the Navmesh - I.E. If you wanted to use this controller in an actual game. Next update? I guess you're not exactly honest with your customers huh?
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and91
New vMember
Posts: 21
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Post by and91 on Apr 18, 2019 8:14:59 GMT
Great, we will provide a fix for the Camera and run the method on LateUpdate for both versions on the next update! 2 years later the Camera still moves on FixedUpdate and strafing is a jittery mess when it follows anything that actually moves on the Navmesh - I.E. If you wanted to use this controller in an actual game. Next update? I guess you're not exactly honest with your customers huh? My solution? Use cinemachine, you won't regret it.
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Post by Invector on Apr 18, 2019 12:44:30 GMT
Great, we will provide a fix for the Camera and run the method on LateUpdate for both versions on the next update! 2 years later the Camera still moves on FixedUpdate and strafing is a jittery mess when it follows anything that actually moves on the Navmesh - I.E. If you wanted to use this controller in an actual game. Next update? I guess you're not exactly honest with your customers huh? We actually release a few versions using LateUpdate but the best option for a physics controller was using FixedUpdate instead, it's pretty stable today. "jittery mess when it follows anything that actually moves on the Navmesh" Are you using the ThirdPersonCamera on a AI?
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