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Post by Deleted on Sept 23, 2017 11:40:46 GMT
Awesome dude!!! Man I should probably add this to the list of Invector addons I need to buy XD
Cheers! NukeRaspberry
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Post by hamzah on Sept 23, 2017 12:50:47 GMT
What will the integration package bring? Saving everything what your character is having i.e all the items of the inventory, their quantity, you name it... Awesome dude!!! Man I should probably add this to the list of Invector admins I need to buy XD Cheers! NukeRaspberry Thanks bro! Much Appreciated!!
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Deleted
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Post by Deleted on Sept 23, 2017 12:54:11 GMT
No problem!!!! :D
Cheers! NukeRaspberry
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Post by pauloxande26 on Sept 23, 2017 20:38:10 GMT
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Post by uberwiggett on Sept 23, 2017 23:48:37 GMT
Hmm still room for the first 15?? bah i will get it anyway. Edit: purchased! I am going to be doing some mini tutes to show off basic invector stuff so I'll look at using it in one of the videos. Is there any notion of cross integration with Tharindu's rpg addon??
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Post by hamzah on Sept 24, 2017 0:45:36 GMT
Hmm still room for the first 15?? bah i will get it anyway. Edit: purchased! I am going to be doing some mini tutes to show off basic invector stuff so I'll look at using it in one of the videos. Is there any notion of cross integration with Tharindu's rpg addon?? Hi bro, thanks a lot for your purchase. It means a lot. Your tuts can really help me in developing further this menu system coz then I don't have to focus on other things. I will be in your debt.
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Post by hamzah on Sept 24, 2017 0:52:40 GMT
Hi man, thanks a lot for your purchase I think there's a contradiction between other plugins you are using. And bro please use the support email for faster response coz I usually visit this thread after checking all my emails. That error in the nav mesh is kinda warning, it doesn't actually effect anything, anyhow I will remove these asap. Please coordinate with me on : walledcityinfotech@gmail.com Edit : Virtual Controls Axis is a known Unity bug still, i have removed it go to line number 33 in script VirtualInput of CrossPlatformInputManagerand change the if statement by calling unregister and register methods lol .. thats it if (m_VirtualAxes.ContainsKey(axis.name))
{
UnRegisterVirtualAxis(axis.name);
RegisterVirtualAxis(axis);
Debug.LogError("There is already a virtual axis named " + axis.name + " registered.");
} the second error which is popping is the nav mesh error which has been discussed on our vForum before as well by member warpzonesee here : invector.proboards.com/thread/369/pause-game?page=1I am working on it but it's just kind of a warning and won't affect the gameplay still I will remove it
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Post by hamzah on Sept 24, 2017 6:05:41 GMT
Hi guys, I have made a demo video showcasing the warnings and also easy integrations into your Invector's Inventory scenes :
With next update I will exclusively bring a separate script hopefully using JSON which will store all the inventory's data possible. But I am afraid sale will go off till then. So Please Buy now as it is on 40% OFF SALE!
Feel free to contact me at :
walledcityinfotech@gmail.com
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Post by hamzah on Sept 26, 2017 1:00:34 GMT
The asset is finally released on the Unity Asset Store as well. Those of you guys who were not able to make payment on sellfy can now easily get it from the Asset Store.
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Post by steak on Sept 26, 2017 4:26:36 GMT
awesome man! how long did it end up taking for it to finally go through the review process for the Unity Asset Store?
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Post by tharindu on Sept 26, 2017 5:08:19 GMT
Hmm still room for the first 15?? bah i will get it anyway. Edit: purchased! I am going to be doing some mini tutes to show off basic invector stuff so I'll look at using it in one of the videos. Is there any notion of cross integration with Tharindu's rpg addon?? As of this moment nope. To be honest I have a really complex level of saving built into my addon except for a menu system. I'm gonna make a simple main menu for the addon. But if an integration is required it'll only be a couple of lines of code to load a level
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Post by tharindu on Sept 26, 2017 5:09:57 GMT
The asset is finally released on the Unity Asset Store as well. Those of you guys who were not able to make payment on sellfy can now easily get it from the Asset Store.
Niiiiiiiiiiiiice! xD
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Post by hamzah on Sept 26, 2017 5:47:08 GMT
awesome man! how long did it end up taking for it to finally go through the review process for the Unity Asset Store? well.... i submitted it on 23rd august and got their email on 25th sept lol :P roughly around 1 month. i guess they r workin on the new asset store as well that's why it took so long. But a few posts ago Invector said it does take a month or so... Asset Store Mysteries!! Who knows what were they doing..
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Post by hamzah on Sept 26, 2017 5:47:33 GMT
The asset is finally released on the Unity Asset Store as well. Those of you guys who were not able to make payment on sellfy can now easily get it from the Asset Store.
Niiiiiiiiiiiiice! xD
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Post by hamzah on Sept 26, 2017 12:28:46 GMT
Hi guys, a Quick Announcement! All you who are waiting for the Invector integration part, it is almost DONE!!! but I won't be able to push the update tomorrow coz I won't have access to my pc. But I believe the update will be live within 2-3 days!!
And Trust me guys... it looks nail biting!!!!!
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