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Post by dendiee on Aug 23, 2017 12:02:03 GMT
No problem over here. I saw the video. It's great! thanks ,still has quite a bit of work left to do though
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Post by dendiee on Aug 23, 2017 12:02:51 GMT
Awesome!!!! :D the damage and characters look awesome!!! :D Cheers! NuclearRasberry thanks , i want to get vLockOn working though, otherwise player vs player will be damn hard haha
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Post by Deleted on Aug 23, 2017 12:07:28 GMT
Haha true :D out if curiosity, did you have to modify any of the Invector scripts? And if you did, what scripts did you modify? I've been having trouble there transform seems to get messed up (and you can't see them).
Cheers! NuclearRasberry
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Post by dendiee on Aug 23, 2017 12:16:47 GMT
Haha true :D out if curiosity, did you have to modify any of the Invector scripts? And if you did, what scripts did you modify? I've been having trouble there transform seems to get messed up (and you can't see them). Cheers! NuclearRasberry i didnt change any invector code ,since i might want to make this available for people here too. Everything i do happens on seperate scripts and classes.
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Post by Deleted on Aug 23, 2017 12:21:37 GMT
Awesome!!! :D maybe it's the GetComponent I'm having trouble with lol. I've been trying and using the a method used in Unity FPS, and turning it to FNR, I've just been having trouble seeing/animation. Thanks again dendiee!! :D Cheers! NuclearRasberry
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Post by Frosted Brain on Aug 23, 2017 23:32:19 GMT
Looks awesome! :D
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Post by uberwiggett on Aug 25, 2017 17:58:42 GMT
Woo! Little bit of lag between what is happening on the player view and the animations playing on the second player view. But seeing damage working over the link is great! Havr you tried setting the lock on layers to include "player"? I dont knoe if that will screw it up as it would leep targeting the main model but it might work?
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Post by dendiee on Aug 26, 2017 1:52:44 GMT
Woo! Little bit of lag between what is happening on the player view and the animations playing on the second player view. But seeing damage working over the link is great! Havr you tried setting the lock on layers to include "player"? I dont knoe if that will screw it up as it would leep targeting the main model but it might work? adding players to target meanstheyalways target themself. Also in your game u are the only "player" and other players are seen as enemy. changing in meleemanager u can decide who you deal damage to. i didnt work on lockon yet as im working on rooms and random matchmaking first. Also i have to think how ill approach it first. lockon is something i want in it for sure, i did online battle with a friend of mine in another city and ee both looked like a bunch of retards cause hitting eachother was kinda bad. As for the lag , i dont have the best i internet connection hahaha. you can excpect the lag photon always has
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Post by witcher on Aug 26, 2017 5:14:50 GMT
just change otherplayer tag and layer to enemy
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Post by dendiee on Aug 26, 2017 10:24:40 GMT
just change otherplayer tag and layer to enemy in multiplayerthis isnt so easy :p cause i did that from the start for the meleemanager etc thanks anyway i guess
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Post by witcher on Aug 26, 2017 10:36:25 GMT
just change otherplayer tag and layer to enemy in multiplayerthis isnt so easy :p cause i did that from the start for the meleemanager etc thanks anyway i guess wats so difficult about it??
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Post by dendiee on Aug 26, 2017 12:24:31 GMT
in multiplayerthis isnt so easy :p cause i did that from the start for the meleemanager etc thanks anyway i guess wats so difficult about it?? like i said i havent really looked into it yet, also do u have any experience with photon? cause then u know multiplayer coding is very different than singleplayer coding. as of now i have a workaround so i dontneed to change any invector code .
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Post by witcher on Aug 26, 2017 13:57:30 GMT
wats so difficult about it?? like i said i havent really looked into it yet, also do u have any experience with photon? cause then u know multiplayer coding is very different than singleplayer coding. as of now i have a workaround so i dontneed to change any invector code . ya i have created a complete game with photon and invector. You will have to change invectors code eventually depending upon wat you want to achieve.
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Post by dendiee on Aug 27, 2017 2:30:55 GMT
like i said i havent really looked into it yet, also do u have any experience with photon? cause then u know multiplayer coding is very different than singleplayer coding. as of now i have a workaround so i dontneed to change any invector code . ya i have created a complete game with photon and invector. You will have to change invectors code eventually depending upon wat you want to achieve. for what parts of the game u had to modify invector code? as of now i dont see where i should ever touch it, and i hope it stays that way :p
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Post by projectonegames on Aug 21, 2018 15:28:29 GMT
Great stuff!
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