I'm using the demo scene, which has objects arranged against the Z axis, but I cannot hit them - all shots are at chest height.
Any idea how to allow the player to aim against the Z axis?
OR
How to hit objects denoted as targets/enemies even if they are not at chest height? (ie. for the player to automatically aim up/down when the mouse is over those targets).
Without this functionality, scenes are severely limited, as everything must be at one height, and enemies are also limited, as they must be hittable at chest level.
Hey rich, we follow the standards of the most popular topdown shooter games... alien breed, alien swarm, helldivers, they all aim at the chest height and have a pretty flat level design.
You're the second person to report this 'issue' but it's actually how most of shooter top down games work. I will take a look if it's possible to create some sort of Z axis aim, but no guarantees
Hey rich, we follow the standards of the most popular topdown shooter games... alien breed, alien swarm, helldivers, they all aim at the chest height and have a pretty flat level design.
You're the second person to report this 'issue' but it's actually how most of shooter top down games work. I will take a look if it's possible to create some sort of Z axis aim, but no guarantees
Thanks, I have played Alien Breed and Alien Swarm, and watched videos of Helldivers, and they all allow targets below chest height to be hit.
Alien Swarm has the better system where if the mouse is over an enemy, the player will automatically aim against the Z axis to hit it (normally all shots are chest level).
Compare current topdown: (gif removed to keep the page light)
Versus some footage I just recorded from Alien Swarm. As you can see when enemies are moused over, they get a rid circle around them, and the player clearly aims down the stairs to hit them.
imgur.com/iZAKG3c (I didn't embed the image since it is quite large, just click)
There is another Unity Asset called 'Pistol Animset Pro' (far less Polished than Shooter template) which does allow XYZ aiming against mousepoint, which I think is the best system. Could be useful as a reference. The Deftly asset is also prototyping the functionality now, progress shown in their forum.
From some of the tutorials for top-down aiming I have seen, the 'keep vertical' command might be of use.
Also, what is the point of the green triangle if the player cannot actually shoot anything against it?
Keep up the great work, I really hope this feature can be implemented - these kind of small details can make the difference between a game featured on a 'Jim Sterling' video vs. one that can be released in your 2018 showcase :-D
Thanks, care to share a GIF of it in action? Any updates on the release, you posted the above 5 days ago?
We're working on other stuff but template related, I will try to upload today ;)
ps* anyone has a suggestion to quickly create gifs with good quality? I usually spend like 20 minutes recording/editing/uploading and it feels like such a wast of time lol
... anyone has a suggestion to quickly create gifs with good quality? I usually spend like 20 minutes recording/editing/uploading and it feels like such a wast of time lol-
I'm using HandBrake and the quality and speed are good !
... anyone has a suggestion to quickly create gifs with good quality? I usually spend like 20 minutes recording/editing/uploading and it feels like such a wast of time lol-
I'm using HandBrake and the quality and speed are good !