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Post by sjmtech on Aug 8, 2017 11:56:39 GMT
HI malbers , I'm trying to figure out how integrate my Invector FP Camera Addon with HAP. Would be fantastic to find a way to see Invector+HAP+FPCaddon work together. Have you any tips to start with?
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Post by malbers on Aug 18, 2017 16:05:44 GMT
Hummm I haven't try FP camera ad-don yet with HAP
but once you integrate HAP and Invector.. then it should not be any problem to integrate after the FP addon
I will take a look after I finish the integrations I have pending with the other assets ;)
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Post by sjmtech on Aug 19, 2017 15:32:32 GMT
Thanks malbers, I've already tested my addon with HAP a few weeks ago and I was not very satisfied ... today I've updated my system to better adapt to the inventor's Addons and then also HAP. Max Edit: Look like that new invector 1.1.0/2.2.0 update breaks current HAP integration.Edit2: sorry, false alarm .. after reimporting HAP all works perfectly. Edir3: Integration complete! Needs only smal edits to InvectorHAPLink.cs .(null checks for vCamera). HAP is amazing!
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Post by matthiasdeo on Aug 24, 2017 22:46:24 GMT
Thanks malbers, I've already tested my addon with HAP a few weeks ago and I was not very satisfied ... today I've updated my system to better adapt to the inventor's Addons and then also HAP. Max Edit: Look like that new invector 1.1.0/2.2.0 update breaks current HAP integration.Edit2: sorry, false alarm .. after reimporting HAP all works perfectly. Edir3: Integration complete! Needs only smal edits to InvectorHAPLink.cs .(null checks for vCamera). HAP is amazing! I've been trying myself to get HAP to work with 1.1.0 all day and I've not been able to no matter how many times I've reimported HAP. Could you please clarify what precisely you did to get it to work?
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Post by sjmtech on Aug 25, 2017 12:30:48 GMT
Hi matthiasdeo, you need to download the malbers's integration package relative to your invector version (basic, melee, shooter). Nothing more.
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Post by matthiasdeo on Aug 25, 2017 16:04:28 GMT
Hi matthiasdeo, you need to download the malbers's integration package relative to your invector version (basic, melee, shooter). Nothing more. Thanks for the reply, that was the very first thing I did, I've been running HAP with Invector since before HAP v3. However the latest update of Invector 1.1.D seems to have broken compatibility with HAP. Even the demo scene from HAP'S integration folder seems to suffer from the camera becoming fully locked and static on mount end. The Invector Shooter HAP link script even shows a compiler error. Did you change anything to get 1.1.d to run with HAP?
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Post by sjmtech on Aug 25, 2017 20:35:10 GMT
No I didn't, the first time i found the same issue but after deleting the Malbers folder and reinstalling HAP all seems solved. Regard" invector HAP link script" I added if(vCamera!=null) before any vCamera call to fix console errors. I hope that malbers can include in a future upgrade this little edit.
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Post by matthiasdeo on Aug 26, 2017 10:27:38 GMT
No I didn't, the first time i found the same issue but after deleting the Malbers folder and reinstalling HAP all seems solved. Regard" invector HAP link script" I added if(vCamera!=null) before any vCamera call to fix console errors. I hope that malbers can include in a future upgrade this little edit. Huh, that's odd. No matter how many times I reinstall HAP and the integration I keep getting the locked camera. Frustrating. Thanks regardless
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Post by megasa on Dec 20, 2017 17:16:34 GMT
Hello. Can't integrate Horses. When you import immediately climbs critical error. Tried different versions of unity, what to do?
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Post by malbers on Dec 21, 2017 16:44:24 GMT
Just remove the CROSS_PLATFORM_INPUT from the Edit -> Project Settings -> Player -> Define Scripting Symbols > upload images fast
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Post by sjmtech on Dec 21, 2017 21:47:20 GMT
Hi malbers , my FirstPersonCamera Addon for Invector to work with HAP3 integration needs a litte modification of your HAPLInk file. Would be nice if in a future upgrade you could include it. LIne 61: if(vCamera!=null) vCamera.RemoveLockTarget(); Basicly i need to prevent the calls to vThirdPersonCamera becouse i'm using a replacement camera for first person perpective. best Max
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Post by megasa on Dec 23, 2017 12:36:06 GMT
Just remove the CROSS_PLATFORM_INPUT from the Edit -> Project Settings -> Player -> Define Scripting Symbols > upload images fastI deleted but this inscription there appeared again. Is this normal?
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Post by kevios on Jan 22, 2018 6:50:11 GMT
Can someone help me with this?
I update Invector and Horse Animset and get now this error:
Assets/Malbers Animations/Horse AnimSet Pro/Integration/Invector/Basic/InvectorHAPLink.cs(59,24): error CS1061: Type `Invector.CharacterController.vThirdPersonInput' does not contain a definition for `LockInput' and no extension method `LockInput' of type `Invector.CharacterController.vThirdPersonInput' could be found. Are you missing an assembly reference?
Assets/Malbers Animations/Horse AnimSet Pro/Integration/Invector/Melee/InvectorHAPLinkMelee.cs(251,24): error CS1061: Type `Invector.CharacterController.vThirdPersonInput' does not contain a definition for `LockInput' and no extension method `LockInput' of type `Invector.CharacterController.vThirdPersonInput' could be found. Are you missing an assembly reference?
Assets/Malbers Animations/Horse AnimSet Pro/Integration/Invector/Shooter/InvectorHAPLinkShooter.cs(185,58): error CS1501: No overload for method `WeaponAmmo' takes `0' arguments
I use Invector Shooter and the latest intregation of Horse Animset 1.1.4
i think its a small thing to change but i dont know what exactly and how >.< ...
greets
//// EDIT Malbers will be update the intregation so its solved i think ;)
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Post by malbers on Jan 25, 2018 23:14:40 GMT
Update for HAP 3.1.1 and Invectors 1.1.5 is live bow is already integrated
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haikel
Junior vMember
i wanna be the very best ... like no one ever was.
Posts: 43
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Post by haikel on Feb 10, 2018 22:24:46 GMT
Can someone help me with this? I update Invector and Horse Animset and get now this error: Assets/Malbers Animations/Horse AnimSet Pro/Integration/Invector/Basic/InvectorHAPLink.cs(59,24): error CS1061: Type `Invector.CharacterController.vThirdPersonInput' does not contain a definition for `LockInput' and no extension method `LockInput' of type `Invector.CharacterController.vThirdPersonInput' could be found. Are you missing an assembly reference? Assets/Malbers Animations/Horse AnimSet Pro/Integration/Invector/Melee/InvectorHAPLinkMelee.cs(251,24): error CS1061: Type `Invector.CharacterController.vThirdPersonInput' does not contain a definition for `LockInput' and no extension method `LockInput' of type `Invector.CharacterController.vThirdPersonInput' could be found. Are you missing an assembly reference? Assets/Malbers Animations/Horse AnimSet Pro/Integration/Invector/Shooter/InvectorHAPLinkShooter.cs(185,58): error CS1501: No overload for method `WeaponAmmo' takes `0' arguments I use Invector Shooter and the latest intregation of Horse Animset 1.1.4 i think its a small thing to change but i dont know what exactly and how >.< ... greets //// EDIT Malbers will be update the intregation so its solved i think ;) i still have the same errors (both assets are updated)
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