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Post by kukuhbasuki on Sept 3, 2017 7:13:01 GMT
When enemy hit the player there's no hit sound played. When player hit the enemy, sometimes the hit sound don't play.
Any suggestions?
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Post by kukuhbasuki on Sept 30, 2017 3:43:40 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 1, 2017 21:17:07 GMT
It might be a bug, sorry for the late response, Try reimporting Invector and see if it works ![:)](//storage.proboards.com/6568894/images/ZBmrSnGk3oAEFhI1X_mk.gif) Cheers! NukeRasberry
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Post by Invector on Oct 2, 2017 14:26:57 GMT
I don't think it's a bug, you simple didn't setup the audio... take a look into the melee demo scene, the controller has a vHitEffects setup into the default hitboxs.
You can also use the vTriggerSoundByState to add one or more audioclips directly into a AnimationState
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No audio source in Vhit_Effect
Guest
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Post by No audio source in Vhit_Effect on Jul 7, 2018 1:39:41 GMT
I added VHit_Effect to my enemy but there is no audiosoure, eve if I add sound Effects, it wont play sounds when hitting the enemy, can some one help?
Regards
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Post by Zi Siang See on Apr 27, 2020 4:08:23 GMT
Yep adding a vTriggerSoundByState in an Animation State works well (just like how it was done it the provided DemoScene). Invector works amazingly great!
Best, Zi
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Post by kero on Oct 11, 2023 0:38:42 GMT
I added VHit_Effect to my enemy but there is no audiosoure, eve if I add sound Effects, it wont play sounds when hitting the enemy, can some one help? Regards While vTriggerSoundByState can play based on time elapsed during an animation, from what i see in vHitEffects, it seems set up to only attach sound listeners for melee weapons. ![](https://i.ibb.co/Kh6spB2/image.png) Temporarily solved this by extending the vHitEffect script and setting it to detect vMeleeAttackobject if no vMelee found. "" ![](https://i.ibb.co/6FBXZRm/image.png)
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