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Post by nathangroovy on Sept 6, 2017 5:49:53 GMT
I've been testing out the melee fighter asset, and I started a new scene and placed a player and an AI opponent into the scene. The opponent chases after the player, but when he tries to punch him, he always turns and misses. Anybody know the reason why this is happening?
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Post by shadex on Sept 11, 2017 21:17:04 GMT
The Melee Fighter's animation, like most animations you get, needs to have it's import property's tweaked. So select the .fbx (the model with the animations) Click on Animations (to the right of "Rig". Now "Root Transform Rotation" AND "Root Transform Position" should be set to "Original" in the dropdown box, and "Bake into pose" should be checked off. Apply the changes, and that should fix it.
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