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Post by Strider on Sept 28, 2017 21:42:40 GMT
Hi!
i have a strange problem, when i lock on into an enemy and dies, the camera keeps loked on on it, the only way to unlock the camera is to press the tab or right stick again, but in the demo scene when the enemy dies the lock on turns off. I've checked and can't find anything different so far.
What could cause it?
Thanks
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Post by fuzzbeast on Sept 30, 2017 5:06:01 GMT
I too have this problem.
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Post by vikingos on Sept 30, 2017 17:15:45 GMT
Id look at the target script I bet there is a little bug. I'm sure the camera either checks the targets hit points or checks to see if its alive then breaks out. So first ensure that it is happening.
Edit: On line 130v of the LockOn.cs there is a function called CheckForCharacterAlive() make sure this is being called when the AI is dead. If its not being called most likely your problem.
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Post by Strider on Jan 27, 2018 21:24:31 GMT
Hi! it looks like the function is being called, but the lock on stays on the dead character, or the dead character spot for that matter... :(
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Post by Invector on Jan 29, 2018 14:55:34 GMT
That issue was solved a few updates back
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Post by tharindu on Jan 29, 2018 15:10:46 GMT
Yeah can confirm that. I haven't been seeing this since the 1.1.4/2.2.4.
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Post by Strider on Jan 30, 2018 4:54:56 GMT
don't remember wich version i'm on...
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Post by tharindu on Jan 30, 2018 5:13:27 GMT
don't remember wich version i'm on... you can check through one of the menus in invector. there was an about or check for updates option, that shows the invector version you've got installed.
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