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Post by vikingos on Sept 30, 2017 23:30:52 GMT
Has any one come up with a good solution for setting the position and rotation for each finger? Example: while holding a gun the fingers of my character are clipping or just look horribly wrong.
I do have final IK and was attempting to use that but it just messed up the gun position.
Any ideas on how to solve this ?
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Deleted
Deleted Member
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Post by Deleted on Oct 1, 2017 21:13:06 GMT
vikingos have you thought about just moving the fingers manually like in the tutorials? Cheers! NukeRasberry
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Post by tharindu on Oct 1, 2017 21:29:34 GMT
Has any one come up with a good solution for setting the position and rotation for each finger? Example: while holding a gun the fingers of my character are clipping or just look horribly wrong. I do have final IK and was attempting to use that but it just messed up the gun position. Any ideas on how to solve this ? Not sure but if I remember right Invector did mention the problem with Final IK and I think they reached out to the developer Partel. Drop them a pm and see what the outcome was. To be honest I am interested in this as well.
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Post by Invector on Oct 2, 2017 14:15:45 GMT
Wouldn't be easier to just replace the AimPose animation? Just open your model on maya or blender and make a keypose of the character aiming. I think that using FinalIK to do that would be a too much for too little
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Post by keldryn on Oct 5, 2017 16:06:07 GMT
Bone Controller has a Finger Pose Motor that you can use to control the fingers individually (if you need that level of granularity). It works very well for adjusting to fit a weapon grip.
I don't think that Final IK actually has that feature (it's a more robust IK solution overall, but BC does a few unique things).
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