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Post by bobsonsonjr on Oct 1, 2017 23:55:46 GMT
Using the Third Person Melee setup, when I run into a slope my character enters into a "jumping state" and floats. At one point in the video, he simply falls through the slope. I should note that my character's scale is set to 5. When he is set to 1 he generally navigates the slopes just fine. But I can't just keep him at 1 because it's supposed to be a huge character. Any tips on what I can do to make this work better on slopes would be great. Thanks! www.youtube.com/edit?o=U&video_id=-rIzUKFhAnEwww.youtube.com/edit?o=U&video_id=-rIzUKFhAnE
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Post by Invector on Oct 2, 2017 14:06:04 GMT
I can't see the video, but make sure you didn't scale the character using the transform... this is a commum mistake and it can result into several bugs, specially with the ragdoll. Instead go into your fbx model and change the Scale Factor in the Model tab (this will break your prefab, but it's the correct way to scale a character)
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Post by bobsonsonjr on Oct 4, 2017 0:59:58 GMT
I can't see the video, but make sure you didn't scale the character using the transform... this is a commum mistake and it can result into several bugs, specially with the ragdoll. Instead go into your fbx model and change the Scale Factor in the Model tab (this will break your prefab, but it's the correct way to scale a character) Thank you! That's so much better. It still goes into a jumping animation when I go down some steep inclines, but I can probably life with that.
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